2013-05-24, 08:07 PM
EDITED: It would probably be best to use a built in sphere for eyeballs. I worry at a good distance depth precision would be insufficient around the lids. Could lead to eyeballs appearing bugged out or sunk in.
You know it would probably be best if the iris moved by adjusting the UVs. That would make precision a non problem at a distance. We'd just need to identify the eye material and project the eye texture from the center of a control point onto it. That way the lid can be attached to the eye. I think this is the best strategy.
You know it would probably be best if the iris moved by adjusting the UVs. That would make precision a non problem at a distance. We'd just need to identify the eye material and project the eye texture from the center of a control point onto it. That way the lid can be attached to the eye. I think this is the best strategy.