2013-05-24, 07:55 PM
(2013-05-23, 08:59 PM)Verdite link Wrote:I think its possible to have blinking eyes by having a two sided round eye, one side having an open eye image and the other being closed. It would just be a matter of flipping the eyes.
I can't see that working for a round eye. I assume you mean the "flip" would be instantaneous. So that the blink would appear to happen in a fraction of a second. Not sure if that would look right or not either. It's possible. But often these kinds of strategies don't look right.
Just doing a flip for the eyes you got wouldn't be worth the extra procedure call to draw the tiny piece individually. I don't know how the animated textures are setup, but that would be one way to go.
If you made fairly high resolution eyeballs that are all uniform you'd have the advantage of being able to display them all at once. The colour of the irises could be changed with the material properties. The eyeballs could follow their point of interest. You could have an assortment of irises using something like the way some of the textures are animated.
For lids though I don't know a better way than just doing them proper. Probably the scarecrow animation format would be better suited to facial animation. That might be a good place to begin trying to export a scarecrow animation. Its better for hands too I reckon, because there are so many points of articulation. But hand animations would probably be best generated from skeletal animations.