Wow, three years! It's come a long way. Top notch stuff. The barren, thorny feel of the trees/bushes makes a nice distinct area that would have fit in quite well as one of the worlds in a KF game. The only constructive criticism I could offer is to maybe add a little tilt to the trees so they seem less mechanical. I'm assuming they're map Pieces, so adding a few dgrees of tilt to the model would offer 4 rotation options.
