Return to Melanat - General Discussion

#41
Slope looks nice!
I started puzzling about what would work for a rail "corner" when you posted the pics. One idea was cart-stop at one rail's end with a turn table to rotate a track segment so that it plugs into the other track. The turn table wouldn't have to move in-game, just be a visual reference.
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#42
KF2 chose to not use the actual boards on their rails right? ‎  I wonder if that was one of the driving forces...they just build a slow moving curve I think that would span probably 3 som map squares, but I am not sure without going back to look.
- Todd DuFore (DMPDesign)
Site Founder
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#43
I've finished the Cathedral and started mapping the Colosseum, pretty soon I'll be done with the base maps and can move on to the fun stuff! Wink

Edit: Here's an extra image of the East Village's dual lighthouses that I forgot to post before. Cool


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~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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#44
Looking damn good. You've clearly spent a good deal of time on this, and its shaping up!
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#45
Nice!
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#46
All mapping is finished, now for eventing! This project is going by so fast. Drool

I might even have it finished before June.
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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#47
This will be my last update for Return to Melanat until it's released, here's a video trailer until then.

https://www.youtube.com/watch?v=8i7VFsW-WlI
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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#48
Very nice indeed, great job great soundtrack for the trailer too ‎  Smile
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#49
Yeah, very nice! The music fits the scenes really well too. beerchug
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#50
Prepare yourselves for Return to Melanat's complete soundtrack!

Everything here except the Garrison theme was made by Jacob Lake.

https://www.youtube.com/watch?v=DFliW_-zLOM
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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