Posts: 1,649
Threads: 99
Joined: Jan 2009
It is in a section marked "Editor" so that extension is only talking about the 3D preview windows for the Editor, correct? It would be preposterous to say the actual SoM games enlarged every texture to 8192x8192. It's even preposterous to say the Editor does that. A single texture that size would take up 64MB of memory and be the equivalent of 1024 textures that are 256x256. Trying to display a texture that size would have caused serious problems on a computer back when SoM was released, and it doesn't. It's more likely that one of Mick's other "tweaks" caused the bug that this extension is trying to fix.
I don't even see the point of enlarging the size of textures in RAM under any circumstances; he says it "smooths" them, but more accurately it blurs them. Which is the exact opposite of why you want large textures in the first place- for crisp sharp definition. If you want 512 textures, just use 512?