Some model remakes...

#11
Verdite:
I did try, but I don't know where to find SomEx, or how to set it up... I'd like to use it, how ever because it looks like it improves a lot...

HwitVlf:
I found a nice little way to make land models and such, using another game engine called "Sauerbraten", it features a really nice geometry editor, which I use to make land masses and such... I then export it as a .obj, optimize it, texture, clean and fix any weird errors.

I don't really like the in-built terrain editor in Unity as it doesn't allow you to go below 0 on the z axis, as far as I know.
Reply

#12
Heres an x2obj converter i messed around with a few months ago along with mdl2x in the som tools if it helps. I was playing around with getting a .x file back into a format Meta could read to kinda just play around with things.

https://forum.thegamecreators.com/?m=for...192234&b=1
‎ 
‎  There was a UV editor that converted from x I played with too but the name slips my mind right now and it's on the old laptop .. well, hang on lol. away with you lazybone ... ok, ultimate unwrap and 3D model converter gold but they're paid for. they flip things around some too. dunno if you've tried em already or if they'll help or not. The free x2obj really taxes the processor too for some reason. ‎  Confused
Reply

#13
I think Milkshape actually has converters for .X, it can load them anyway.
Reply

#14
Yeah, I think you're right. Haven't used milkshape but I remember reading it could. There was a 3rd one I played with I forgot to mention. Lithunwrap works too if I remember right. None bring animations over though :/ and I found an old .x importer for blender but it's kinda buggy. just figured I'd mention em.
Reply

#15
Mdl2x doesnt work sadly.
Reply

#16
Having hear all of this about mdl converts etc, I wish I knew more about reverse engineering... J'd attempt to make an import/export plugin for blender...
Reply

#17
There are a lot of buggy x converters out there because the format is more like template for defining a format than an actual format- meaning each x file defines its own format. There is still a lot of commonality between formats, but if a converter runs into a template it can't comprehend, the process goes buggy.

The best x to obj (etc) converter I've found is in Fragmotion. I've never seen a tool that converted animated X files.
Reply

#18
(2013-11-07, 04:12 PM)Verdite link Wrote:Mdl2x doesnt work sadly.

It outputs valid X files using Microsoft's API. If you can't load the file the problem is in your viewer.
Reply

#19
I only ever tried importing a file to blender with it, when I did the model was not present. I have had no success on multiple occasions.
Reply

#20
(2013-12-22, 09:38 PM)Verdite link Wrote:I only ever tried importing a file to blender with it, when I did the model was not present. I have had no success on multiple occasions.

It should work with Assimp since that was the viewer I used. If it doesn't let me know (elsewhere) and if it does, then send the file to the Blender plugin's maintainer and tell them to make it work.


EDITED: To be portable viewers don't like to rely on Microsoft's APIs. But definitionally any file spat about by the Microsoft API is an X file and vice versa, so any viewer worth a damn must support such files.
Reply





Users browsing this thread:
3 Guest(s)