2013-07-01, 05:02 PM
(2013-06-29, 05:11 PM)Madison Lastrega link Wrote:The major limits som has are ..... Textures limited to 256x256... Not too bad
You really shouldn't go over 256 except for skyboxes. 512 should be your absolute limit, and only for good reason. Maybe higher for a skybox. Especially if it covers the entire sky. But you should not do that with TXR files. They are not compressed. Ex has a way to substitute and tweak textures. It was developed to overcome compatibility issues between DirectX 7 and 9.
Quote:Non stackable tiles... Can be overcome with clever modeling....
There will eventually be a way to layer up maps. And even cock layers at arbitrary angles.
Quote:No reverse rotation.... Can be overcome by clever modeling
Curious what that means???
Quote:And a limited polygon count.... Sorry nothing can be done about that.
This will be "fixed" but I am not in a hurry because I think the current limits are fine, and it won't help anyone to raise the bar. I can't even seem to impress people to see that their lighting normals are blended instead of sharp, since sharp corners introduce additional vertices for every connected triangle. A model with all sharp edges can hit the limit 3 to 6 times faster.
Quote:But like I said don't let that scare you..... Look at verdite's demo of rathmore, then you will see that even limited, son can build pretty impressive games............. Happy moddleing and building Havok ............ML
I was just getting some things on the record. But SOM is going to be something else. You'll probably see commercial games scrambling to work all of its features into their products just as soon as a few journalist catch wind of its all around supremacy. The basic movement mechanics are already probably better than any game that has ever existed. It's just going to get better and better.
PS: That is a good looking sword. Minus the decal. I'd like to see it in many different styles. But that style is particularly nice. One way to distinguish yourself from commercial games is to just use a different art style. Fine artists have been doing that forever to great effect. I can't encourage that though because it would be too much to ask for.