The Art thread

#21
I was wondering the same thing about wireframes. I actually think the new low-poly ones look better than the old. The angles look more natural, whereas the old are perfectly symmetrical. Very cool; is this for Mount and Blade?
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#22
Yes these models are for the Brytenwalda mod for Warband. I think since modelling my skeleton ive learnt alot about making low poly look more 'smooth' by shaping verts.
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#23
Heres my final set of Saxon helmets for Brytenwalda.


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#24
More art. All mount&blade stuff.

Texturing (not my model, I'd be ashamed to post it if it was)

-Japanese aboriginal clothing (Ainu)
[Image: juu69w.jpg]

[Image: 35m1g7n.jpg]

[Image: 14xyoma.jpg]

[Image: 2iapw6e.jpg]

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#25
Really nice stuff, this makes me want to play mount & blade again.
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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#26
Nice, did you use reference pictures?
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#27
For the ainu clothes I just tried to get a feel for the patterns, and the bone armour is accurate. Spanish stuff was all reference work :)
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#28
Can I have some critiques please? I am happy with this mesh but I could do with a critical eye scan on it. Smile

Be as harsh as possible please!

Final count : roughly 2200 vertices, 2600 faces


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#29
I think it looks great. The body shape (bulky torso with small fore-limbs) seems to match the posture in the 2nd picture well.

If I put on my uber-perfectionist glasses,

you might be able to squish out a few more polygons without degrading the shape, ‎  but it's probably not worth the effort.

there is an angle mid forearm that might seem a bit 'bent'. It shows up mainly in the middle picture in the knife arm.

the heels seem rather thick compared to the leg and feet. I think they might look more natural if they thinner and had a curve that complimented the calf. ‎  If that makes any sense.
Really nice!!!
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#30
Thanks John I appreciate the feedback - you are definately right about the feet ‎  Smile
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