2009-05-18, 03:24 AM
With permission I am in the process of reworking Tom Eversole's Maunstraut (and would love any help btw)
As the first fully featured proper Sword of Moonlight game created outside Japan (in English -- to further qualify) I really want to give this game a proper legacy...
Hopefully this will be only the first reiteration of DoM (Diadem of Maunstraut)
I'm going to use this thread for now to just post working screenshots to get everyone excited. I'm a fairly busy person, and this is not my only SoM contribution I've on my plate. Eventually I will release an Alpha version of the game, which will require extensive play testing, just get solid errors out of the way, as I'm sure there will be many due to the half hazard way I'm approaching this.
With errors out, I will sign off on a Beta version, which Todd will hopefully host on swordofmoonlight.com's front page. The Beta version will likely be the version everyone who is eager to will get to play. I won't declare a non-beta version until I'm able to implement everything I intend to with this version of Maunstraut.
I seriously doubt this version will be my last version -- and I hope others will take this work and do their own thing with it... or just generally pitch in and make this open source version of Maunstraut an ever evolving deal.
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I will kick this off with the first public screenshot. You will have to click the link for now, but Todd is setting me up an FTP login, and I will inline the image in the future...
The first encounter with the four Arch Demons in the Castle Imbrium banquet hall (from left to right: Earth, Fire, Water, Wind)
FYI: For anyone who wants to give the project a spin as currently is, there is always a fairly regular ~5MB backup here( https://anon.swordofmoonlight.com/holy/dom/M09_mini.zip )
^You will need to understand SoM and have Todd's devkit to try it however (and the original DoM music and splash screen files wouldn't hurt either)
As the first fully featured proper Sword of Moonlight game created outside Japan (in English -- to further qualify) I really want to give this game a proper legacy...
Hopefully this will be only the first reiteration of DoM (Diadem of Maunstraut)
I'm going to use this thread for now to just post working screenshots to get everyone excited. I'm a fairly busy person, and this is not my only SoM contribution I've on my plate. Eventually I will release an Alpha version of the game, which will require extensive play testing, just get solid errors out of the way, as I'm sure there will be many due to the half hazard way I'm approaching this.
With errors out, I will sign off on a Beta version, which Todd will hopefully host on swordofmoonlight.com's front page. The Beta version will likely be the version everyone who is eager to will get to play. I won't declare a non-beta version until I'm able to implement everything I intend to with this version of Maunstraut.
I seriously doubt this version will be my last version -- and I hope others will take this work and do their own thing with it... or just generally pitch in and make this open source version of Maunstraut an ever evolving deal.
----------------------------------
I will kick this off with the first public screenshot. You will have to click the link for now, but Todd is setting me up an FTP login, and I will inline the image in the future...
The first encounter with the four Arch Demons in the Castle Imbrium banquet hall (from left to right: Earth, Fire, Water, Wind)
FYI: For anyone who wants to give the project a spin as currently is, there is always a fairly regular ~5MB backup here( https://anon.swordofmoonlight.com/holy/dom/M09_mini.zip )
^You will need to understand SoM and have Todd's devkit to try it however (and the original DoM music and splash screen files wouldn't hurt either)