Verdite, ever worth using? +KF3 magic...

#9
I think everyone does that in KF4... the room/boss seems to exist almost for that reason. It's somewhat challenging to keep that room clear if you want to be expedient about killing things anyway.

I'm curious what there is to be exploited in DD that is not in all Som games. There are a couple of infinite respawn rooms... the skeleton room in Thedeck's area is a head scratcher (just what it's doing there??) ...I intend to do something about these exploits before I will release a Som game of my own.

It's not cheating, it's an exploit. I would not take advantage of that exploit because it would spoil the fun for me. I would not play it over and over excessively because I have things to do Evil

If doing that is more fun for you, then more power to ya.


...Oh I see the skeleton room commentary. I killed a few skeletons, but it was slow going compared to just playing the game. It's a poor man's skeleton king room. There's a monster in either ST or KF3 that looks like a skeleton king, but I'm not sure whether the bones are up to the level of Som's skeletons...


I sometimes do hang out in the latter area of a game building up stats, but usually after finishing the game then reloading the save point before I finished. And normally only if there is more content to be found by leveling up. Many games have lots of planned content that does just not make sense within the scope of the beginning of hte game to final boss for some reason... the better coordinated games might have a bonus high level boss/dungeon challenge or something.


PS: I'm glad it was concerned that the literal Light spell was being used to this effect... I was a little confused myself. And also I'm glad it was a timing glitch as Todd explained.
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Re: Verdite, ever worth using? +KF3 magic... - by HolyDiver - 2010-03-09, 06:24 PM



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