2010-03-08, 05:35 PM
I'm playing KF2 and I have a couple Verdite at this point and will probably look into selling it for what looks like 4800 each and upgrading my armor... items in KF2 also sell for relatively close to their buy price so it's almost never a bad investment to go ahead and buy the stuff.
At any rate, it seems to me at least early in a game it's way more practical to sell the stuff asap and deck yourself out. You can always just fire off your magic 50x or whatever and get an equivalent magic bonus... thoughts?
Now in KF3 (aka KFII) my brother tells me yesterday that the magic is really F'ed up. And I seem to recall as much, though I think my memories about this had mingled between KF3 and K4 over the years. As I understand it you have a separate stat for each element which a Verdite will give +1 to each, but also have a magic stat which never rises other than using an item (Wisdom Fruit??) to get a +1 bonus. Can anyone confirm / deny this / explain it in detail / the merits? In this scenario, if casting fire 50x raises fire attack, then clearly Verdite is 5x more lucrative to use instead of sell (at least)
Finally I am very aware the gameplay in KF4 was radically pussified for the North American release. I'm curious if you guys have ever been interested in playing the original as it was intended. I'm also curious if any alterations were made to gameplay in the PSOne games. KF4 is also a little unusual in the magic dept. I can't recall specifics, but in the original you find a circlet on the first map (as I recall just in a barrel behind a house) which gives you like +30 magic, which is huge... this circlet remains your primary source of magic throughout the entire game, even though by the end +30 is not as much as it was in the beginning, it's still basically an fill your accessory slot with this item and you are a wizard, otherwise your magic is really not a primary damage factor (and less so later in the game)
The logic anyway seems to be in KF3 and KF4 the player is intended to be a practiced fighter instead of a studied wizard with any natural talent.
At any rate, it seems to me at least early in a game it's way more practical to sell the stuff asap and deck yourself out. You can always just fire off your magic 50x or whatever and get an equivalent magic bonus... thoughts?
Now in KF3 (aka KFII) my brother tells me yesterday that the magic is really F'ed up. And I seem to recall as much, though I think my memories about this had mingled between KF3 and K4 over the years. As I understand it you have a separate stat for each element which a Verdite will give +1 to each, but also have a magic stat which never rises other than using an item (Wisdom Fruit??) to get a +1 bonus. Can anyone confirm / deny this / explain it in detail / the merits? In this scenario, if casting fire 50x raises fire attack, then clearly Verdite is 5x more lucrative to use instead of sell (at least)
Finally I am very aware the gameplay in KF4 was radically pussified for the North American release. I'm curious if you guys have ever been interested in playing the original as it was intended. I'm also curious if any alterations were made to gameplay in the PSOne games. KF4 is also a little unusual in the magic dept. I can't recall specifics, but in the original you find a circlet on the first map (as I recall just in a barrel behind a house) which gives you like +30 magic, which is huge... this circlet remains your primary source of magic throughout the entire game, even though by the end +30 is not as much as it was in the beginning, it's still basically an fill your accessory slot with this item and you are a wizard, otherwise your magic is really not a primary damage factor (and less so later in the game)
The logic anyway seems to be in KF3 and KF4 the player is intended to be a practiced fighter instead of a studied wizard with any natural talent.