*Brushes off the cobwebs*
I know I haven't updated anything on my board for a while, I simply haven't had time to do anything outside of my graphic design project which seems to suck up a ton of my spare time, which has included learning a new 3D program from ground level to expert, and a new pro level external program. Anyway I shouldn't go into that too much.
When possible I have been able to work on fixing up Moratheia and adding extra content.
Version 2 should be released on the 28th or 29th.
Finalised changes to the game include...
- 4 new levels, bumping the level count up to 40
- completely simplified the intro and story to be less convoluted and easier to follow
- adjusted monster difficulty, now the game is more accessible to non-KF/SOM gamers
- adjusted save point difficulty
- a lot of new curatives
- removed multiple swing types, now you only get 1 type of attack per weapon
- added skeletons, archers, trolls, and a dragon like enemy
- new Eldyte crystals allow you to form equipment or abilities
- signposts
- updated 2d maps
- new BGM, more upbeat tracks for Calethan town and meera
- texture rehaul on most maps, making the game look way better. I've deviated from the SoM art style deliberately
- more lore, covering characters and past races of Pelmora
- more weapons
- lighting overhaul, more use of lamps
- draw distance has been increased a lot in levels
- blacksmith quests
I know I haven't updated anything on my board for a while, I simply haven't had time to do anything outside of my graphic design project which seems to suck up a ton of my spare time, which has included learning a new 3D program from ground level to expert, and a new pro level external program. Anyway I shouldn't go into that too much.
When possible I have been able to work on fixing up Moratheia and adding extra content.
Version 2 should be released on the 28th or 29th.
Finalised changes to the game include...
- 4 new levels, bumping the level count up to 40
- completely simplified the intro and story to be less convoluted and easier to follow
- adjusted monster difficulty, now the game is more accessible to non-KF/SOM gamers
- adjusted save point difficulty
- a lot of new curatives
- removed multiple swing types, now you only get 1 type of attack per weapon
- added skeletons, archers, trolls, and a dragon like enemy
- new Eldyte crystals allow you to form equipment or abilities
- signposts
- updated 2d maps
- new BGM, more upbeat tracks for Calethan town and meera
- texture rehaul on most maps, making the game look way better. I've deviated from the SoM art style deliberately
- more lore, covering characters and past races of Pelmora
- more weapons
- lighting overhaul, more use of lamps
- draw distance has been increased a lot in levels
- blacksmith quests