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  Hello !
Posted by: Smittiox - 2013-02-02, 07:22 PM - Forum: General Discussion - Replies (17)

Hi ! I figured I'd finally poke my head in here and say hey. I kinda found all this by accident really. Around christmas last year I wondered if there'd been a new KF release so i did a search. I'd only ever played the 1st US release when it was new and TAC on n off over the years. ‎  I Had no idea Agetec had officially discontinued the series when I stumbled across SOM and eventually in here.

‎  All I could say was "WOW" I quickly realized what was goin' on. ‎  I thought , instead of one new game I'd found three with others in the making plus the ability to make another! I was excited . It was like getting a new box of lego's for christmas lol. ‎  So I downloaded Som and the new games. got stuck in DoM where the rising symbols won't come back down though lol. read some fixes for that somewhere.

‎  I soon learned Som's map editor wouldn't run on our win 7 machine so I figured out how to set up virtual box with XP. ‎  The editor runs fine but I test on the real machine. The little .bat file for direct test really came in handy. Thank you :)

‎  Over the past month I've scoured the forums here looking for tutorials and info along with the information at the main tutorial page (some topics weren't up and running yet) and have learned quite a bit i think. I've never even thought about 3D modeling or making my own game before but now I'm hooked lol. ‎  Even the wife doesn't mind. she's as interested as I am. :D

‎  So far I've downloaded metasequoia and have learned most of it's ins and outs I think. At least enough to make models. UV was tricky at first but the info here really helped. Learned to use the hex editor for the .prf & .prt files. I've made a few items and weapons that work in the editor so far. I noticed SOM has no leather helm so I made one. I made a bmp of the texture on the leather armour and got it looking close to the other pieces in the set. I got an idea to mabey have your character collect & trade in the old 'antique' set to someone later who's eager to get them for a more powerful set or weapon. I dunno lol. Just thinkin. Been keeping a note pad of ideas as they come. ‎  Haven't played with keynote just yet but I will eventually.

‎  I am currently figuring out custom map pieces. Making the custom .mhm files is messing with me though. I tried dropping the .x file into x2mhm with and without the .bmp. Didn't think it made a difference (and it didn't) but tried anyway just to satisfy my curiosity. I tried cutting the model into more polys (it only had 5 to begin with) got the same results. It's just a 2m x 2m slope with a 1m rise. It looks like a typical ramp with 5 faces, 6 verts ... nothin special. ‎  I tried 'borrowing' a .mhm from an almost identical piece (outdoor set 1m slope) but it didn't work either for different reasons. It had me sunk into the piece up to my knees and I fell through when coming down lol ... wheee ! My friend said it would make a good 'quicksand' piece though lol.

‎  I dunno why x2mhm isn't mapping the collision to the shape. I made a hillside of ramps 5 tiles by 3 tiles wide rising from 0m to 3m. everything lines up great. I can walk up the ramp and go east to west across the ramp as you face it (screen jumps at the seems) but as I go down the ramp or west to east i get invisible walls. Is it something simple I'm missing ? going to try it without faces on model. just verts and lines. I remember reading in Verdite's post to be careful with faces. I also thought about making a seperate .x file for the .mhm file with the model below the ZX plane to lower the collision but i dont think it will work. I can stand on the tile just fine. Any help would be much appreciated.

‎  Well, this post has gotten very long. Had more to say than I thought I guess. I do want to thank all of you guys for the work you've put into this project. I'm not much for programming but I'll contibute what I can. ‎  I'm really enjoying this guys ... One of the best christmas presents I've ever gotten :) Thank you all very much. I have a greater understanding and appreciation of how much effort is put into a game now. Gotta get DoM fixed and played through. Then DD and Tris and eventually Rathmor. ‎ 

‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  Take care :)
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  Chris


Edit : Please forgive me if I ask any question concerning a topic thats been answered elsewhere already. I search the forums but sometimes I miss things :P . Judging by the dates on a lot of these posts I feel a litle like a 'johnny come lately". Better late than never though right ? Again, Thanks folks for all the effort and addons :D ‎ 

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  swordofmoonlight.com issue
Posted by: Holy_Diver - 2013-01-18, 12:49 AM - Forum: General Discussion - Replies (24)

FYI: I noticed just now that this site seems to block hotlinks on the internet. So like if you go here (https://www.swordofmoonlight.net/archive.../#comments) and try to access this thread via the posted link you will go to various crazy places each time. But if you copy the link and post it into the address of your browser you will get there.

Usually hotlink prevention is used for embedded images and other kinds of large files only. Not links to webpages. Kind of prevents people from linking to this thread beerchug

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  From Software's Kuri Kuri Mix
Posted by: Guyra - 2013-01-13, 03:24 AM - Forum: Game Chat - Replies (12)

About half a year ago I was looking through PS2 games at the local Gamestop, since they were having a sale. Amidst crappy titles and even more crappy sports titles, a familiar logo stood out: From Software. The makers of the Armored Core, Souls, Shadow Tower, and ofcourse, King's Field series. But what's this? "Kuri Kuri Mix!"

When I think of From Software, this is generally not what comes to my mind:

[Image: Kuri_Kuri_Mix-DVD-PS2.jpg]

But yes, this is actually a game developed by From Software.

So a few weeks ago, a friend was visiting, and we wanted to play a co-op game. Sadly, I don't have too many co-op games, but then we found this game in my shelf. So we figured, why not just give it a try? And I must say, I'm really glad we did!

The game lets you control the two rabbits Chestnut and Cream as they try to find the moon, which - according to a rooster - has vanished from the sky. And without the moon, there will be no festival! Oh no! So our two rabbit heroes take it upon themselves to find the moon!

Each player controls their own half of a vertically split screen. You have to get from the start of the map to the goal at the end of an obstacle course. The obstacles are different for each of the two players, and they have to help each other out by doing actions in one player's obstacle course which affects the other player's obstacle course. Sometimes you also get to control a vehicle of sorts together, for example an airplane where one player controls left and right movement, and the other player controls up and down movement, or a boat where you each have one oar to row with. As it says on the back of the cover, "love is optional, but co-operation is essential ..."

The graphics reminds me a lot of N64 graphics, similar to Banjo Kazooie, and the like(although slightly better). Which is weird, considering this game is for the console generation after that. Also, the audio is just plain weird! Lots of strange sound effects, and the music is just plain crazy! And I actually consider that one of this game's highlights!

The gameplay is simple: One control stick moves your rabbit around, while you've got one button for jumping and one for using stuff on the map. You can play this game with a single controller, controlling one character per controller half, but even though i haven't tried it myself, I think this might be a bit hard. And much of the fun in this game comes from playing together with a friend.

My friend and I completed this game today, our third evening playing it. Probably spent a total of 12-15 hours in it - it could be quite challenging at times, but we eventually got through it every time. I highly recommend trying this game out! I can't remember how long it is since I last played a game that was so much pure fun!

This game has pretty much made me come to the conclusion that From Software is able to create any kind of game and make it a complete gem!


Note: The game is known as "The Adventures of Cookie and Cream," in North America.

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  Brand new Power Completist for sale on eBay!!
Posted by: Guyra - 2013-01-11, 09:21 PM - Forum: General Discussion - Replies (9)

I've already got the game, but otherwise I would definitely buy this at once: https://www.ebay.co.uk/itm/Kings-Field-3...2c6b64529d

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  Shield graphic - if anyone can and want to use it, feel free
Posted by: Guyra - 2013-01-05, 06:56 PM - Forum: SOM Addons - No Replies

I just made this today for a completely different reason, and then I figured maybe someone here could use it?

It's a simple, wooden shield. If someone wants to use it, feel free. High resolution, so you can do whatever you want with it. :)

[Image: wooden_shield_thing_zps61a482f1.png]

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  Rathmor demos (delete)
Posted by: Verdite - 2012-12-29, 01:32 PM - Forum: Moratheia - No Replies

Thread has been marked for deletion.

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  Merry Christmas gang
Posted by: dmpdesign - 2012-12-25, 02:29 PM - Forum: General Discussion - Replies (5)

Just wishing you all a merry Christmas and happy new year!

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  SomEx instructions thread for Rathmor demo
Posted by: Holy_Diver - 2012-12-24, 08:02 PM - Forum: Moratheia - Replies (14)

EDITED: Verdite neglected to explain that you can change the analog mode by pressing the Esc key. There are probably other things like this to know (that should be explained in a game manual) but this is a fairly important point for the demo. See Reply #7 for more info.

I must be off for holiday business, but I did not see anything in the OP per some matters that we require feedback on.

Namely Verdite reports that the Take item? and popup Save Game menus effectively ignore controller/keyboard input. This is a bug in SOM that Ex does its best to mitigate, I do not personally experience this trouble thanks to Ex. If you play the demo please report whether or not these menus are able to work for you. If not you will get stuck. The game isn't freezing. But it seems that if you click on another window then click back you can get unstuck.

Obviously this is unacceptable, and since at least one person is not able to play SOM games due to this, finding a new way to deal with this bug is agenda #1 from now on.

Again, we could use a census of who is having this problem _and not_ and saving from inside the Main Menu does not count. Edited: There is now a poll here (https://www.swordofmoonlight.net/bbs2/in...opic=119.0)


Also please don't try to make the game play in non-window (fullscreen mode) by editing the Ex.ini file. There are Ex bugs (that will be fixed shortly) that you will run into. You will need a fairly beefy computer to run the demo at a constant clip... or as close to SOM ever gets to that. My computer is still choppy at the lowest resolution, so probably a very high end CPU will make a big difference. Verdite reports no troubles at 1600x900. After making SOM presentable next gen SOM/Ex goals are to make SOM fly on low-end hardware (by stripping as many cosmetic duties away from som_rt.exe as possible)


EDITED: Also I recommend sharing this (https://www.swordofmoonlight.net/holy/Rath%20Crags.htm) link. No guarantees that the .zip link will be around forever but links on the internet have a way of being just that!

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  Rathmor comments and suggestions
Posted by: Verdite - 2012-12-24, 05:01 PM - Forum: Moratheia - Replies (47)

Any suggestions, feedback, or ideas are more than welcome here for the demo posted here: https://www.swordofmoonlight.com/bbs/ind...opic=630.0

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  Dark Souls II Trailer
Posted by: Guyra - 2012-12-08, 01:15 PM - Forum: Souls Series - Replies (6)

So, the trailer is out. What do you guys think? I think it looks like more fun! :D

If you haven't watched it yet, the trailer can be found here: https://www.youtube.com/watch?v=rPJaJ5ys_G0

Also, is it just me, or does that black dragon remind you of Guyra with that middle eye? They did have Seath in the first Dark Souls, so it's not too difficult to think that they'd put Guyra in this game. ;)

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