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kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
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  Dark Souls expansion, impressions?
Posted by: dmpdesign - 2012-12-03, 03:16 PM - Forum: Souls Series - Replies (5)

I've been pining for this expansion for quite some time, once I know I did not get the prepare to die edition for PC for christmas, I am definitely buying it for the PS3 (and probably pc). ‎  Has anyone tried it out? ‎  How do you like it?

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  Demons souls relating to KF
Posted by: Verdite - 2012-12-01, 06:38 PM - Forum: Souls Series - Replies (1)

Seems like i missed this, until today... Has anyone else noticed that the Maiden in black has KF style eyes?

Looks like a burn mark or deformation, but to me this is From's nod to the fans of KF. The no eyes thing is traditionally KF. Havent seen it in any other games.
Given that Demons souls was the 'spiritual sucessor' to KF it makes sense.

[Image: maiden-in-black.jpg]

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  Demo on the way
Posted by: Verdite - 2012-11-30, 04:33 PM - Forum: Moratheia - Replies (6)

For any lurkers or users who are following my project, ill let you know the good news... Ill be releasing a demo of what ive completed over the past few months. Rathmor has changed so much since i released my last demo, and the quality of enemies, items, and npc models has soared through the roof since then.
Im pretty sure that my next release will feature alot of interesting stuff for players to try out and enjoy. There are some tweaks needed here and there and i have someone waiting to test my demo before it goes public, hopefully anywhere between the 10th and the 18th of December.

The drawback is that there wont be a massive deal of exploration as i focused alot more on the 'infrastructure' of Rathmor more than anything, for example i created items and models that i would use later on, npcs that you will meet and know throughout the entire game, etc. So i think that after the demo release, progress will be quicker on the level making side of things.

So you could expect maybe a total of two or three maps to explore in the demo, if all goes according to plan. I want the demo to be save game compatible for the final release so i need to get everything right. ‎  Wink

Also be aware that ill only be including a maximum of 5% of the whole game which counts for enemies, items, objects and maps... Events too of course.

I hope that more folk will become interested and existing members come out of the woodwork a bit more! This is the future of KF games so it would be nice to see more support in the future. I suppose i cant blame people for being unsure about the outcome of Rathmor, and sitting on the fence, because what ive made in the past has been more of a learning process.


In order of priority, ive got about 10 days to...


Finish off the second and third level.
Finish animating npcs that you meet at the start of the game.
Fix msm and mhm for two map pieces.
Complete placing of enemies (probably alot less structured for the demo.)
Complete experience tables for starting enemies.
Redo a few textures with minor faults.
Make maps for the second and third level.

Stay tuned ‎  Rainbow



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  Return of Eric :) and Cursed Dungeon
Posted by: eric - 2012-11-25, 11:28 PM - Forum: General Discussion - Replies (5)

Hey guys after a long hiatus and some family problems and just lost of interest in the project I am back!
I can safely say I will be, although quietly, working my project again. Also, I would like to thank Verdite for all his graphics he helped me with, the lava and crystal shards and ice and sword graphics work great!

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  So close ...
Posted by: Guyra - 2012-11-22, 06:27 PM - Forum: Souls Series - Replies (5)

So I've been playing through Dark Souls lately, and I'm finally at the end - the battle against the game's final boss. (Will probably kill him tonight.)

And I've got to say, I love this game! I really liked Demon's Souls, but even so, Dark Souls is so much better! And there are many things that are so similar to the KF series in this game, it's almost like playing a third person KF game. First and foremost how the different areas intersect with each other really reminds me of the island of Melenat. And you've got Sen's Fortress, with all its traps and a secret/hidden prison area. The NPCs all felt more like the NPCs in the KF games, especially with them actually moving about now and then.

Then, of course, they added a white dragon called Seath. From whom you can get the Moonlight Sword. It almost feels as if From Software's screaming, "we want to make another KF game!" Hehe!

I also got a real KF4 nostalgia kick out of the music playing during the final battle - personally, I believe they must've done that on purpose - like a homage.

In so many ways, this game is so close to the KF series. Oh, how I hope they make a new KF game!

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  Morguline axe for SOM
Posted by: Verdite - 2012-10-16, 03:47 AM - Forum: SOM Addons - Replies (2)

I decided to put a file DMP sent me a while ago into meta and texture it. Fully useable and sharp! Enjoy! beerchug

"Look what i dug up!"



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.zip   morguline.zip (Size: 227.85 KB / Downloads: 216)
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  Event problem fixed
Posted by: Verdite - 2012-10-15, 04:11 AM - Forum: SOM Guides, FAQ and Help - Replies (2)

Smash2 Smash2 Smash2 Eek 1zhelp <-melodrama

Ok Holydiver helped me set up counters for equipment tonight which is a somex exclusive.

I got the game to add 4 strength, and decrease 50 mana when 4 items are equipped as a set.

The problem is ive tried for over an hour, trying to figure out how to reset (decrease 4 strength, restore 50 mana) when the player removes a set piece, then start measuring if the player equips the four items again.

Event: Equip set
AO
Start condition= counter ex.equip.head =172 (172 is the item number in the parameter.) and its a helmet.
Then i have three weapons of choice, if you equip one item it moves the leaf forward and checks if you have the armour, and finally If>have gloves> alter the counter value of increase (counter) to 1.
Otherwise alter leaf of this event back to 0 (weapon check.)
End if


Event: Increase temp
AO
Start condition= ‎  increase=1
If= increase=1
‎  ‎  Alter counter value= increase=2
‎  ‎  change param mp decrease by 50
‎  ‎  change param str increase by 4
‎  ‎  control active leaf this event move to leaf 1 (leaf 1 has nothing)
otherwise
control active leaf of this event to 0 (this leaf.)
end if


Event name: Reset
AO
start condition: increase= 2
If = increase=0
‎  ‎  ‎  change player parameter (mp increase by 50)
‎  ‎  ‎  change player parameter (str decrease by 4)
otherwise
control active leaf of this event to 0 (this leaf) ‎ 
end if


1zhelp

Thanks in advance.

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  KF, ST findings
Posted by: Verdite - 2012-10-13, 08:59 PM - Forum: General Discussion - Replies (9)

I thought it would be nice for people to post stuff they find on the internet here, items for sale, etc just for browsing pleasure and interest.

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  fire graphics?
Posted by: eric - 2012-10-12, 07:01 PM - Forum: SOM Addons - Replies (21)

if someone has fire graphics, such as shit on fire or flowing lava or even frozen ice or can make me stuff like that hit me up and let me know, ill give you credit in my game :>

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  SoM game demo~ Cursed Dungeon (dream realm) ~
Posted by: eric - 2012-10-11, 03:37 AM - Forum: SOM Games General - Replies (16)

taken down

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