Brigandine Grand Edition... Translation! - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Lake Noel (https://forum.swordofmoonlight.com/Forum-Lake-Noel) +--- Forum: Game Chat (https://forum.swordofmoonlight.com/Forum-Game-Chat) +---- Forum: Brigandine: Grand Edition (https://forum.swordofmoonlight.com/Forum-Brigandine-Grand-Edition) +---- Thread: Brigandine Grand Edition... Translation! (/Thread-Brigandine-Grand-Edition-Translation) |
Re: Brigandine Grand Edition... - lubronbrons - 2016-12-24 I just registered to say THANKS ! MANY THANKS ! Good job to keep this legend alive !! Brigandine Grand Edition is the BEST !! I want to share this code that I found while playing around with comparative search method, in case somebody need it : 1. I believe the code to make Always Year 215 is not working properly (I tested it out by myself). especially this code 300A68E8 00D7 - this code is not working properly it is just visual but not actual year 215 301C7598 00D7 - this code is not working properly it is just visual but not actual year 215 so I have better workaround for this. First you must choose new game in Squire difficulty mode, so you can get infinite time merit then use this code one time only Modify current gameplay diff to King 300A63D8 0002 this short code modify your current gameplay difficulty into KING. With this trick you can have infinite time and KING difficulty gameplay enjoy ! - this method is obsolete, for infinite time limit see this post instead https://www.swordofmoonlight.com/bbs/index.php?topic=869.msg13652#msg13652 also ... I want to request this : (hopefully get some response) 1. please if possible can someone replace Grand Edition organize & battle BGM with Legend of Forsena for each country ? I am sorry if this is such a troubling request. I don't think Grand Edition organize & battle BGM is bad. But, it's just I prefer LoF version and I believe it can be accomplished here with all of you gurus. I know basic Hex editor knowledge but sadly I don't know how to replace BGE music with LoF version hopefully I can get some reply, or even better such as positive response !! Long live Brigandine ! Re: Brigandine Grand Edition... - lubronbrons - 2017-01-03 Oh God ! Thank God !!! BIG THANKS to HwitVlf !! HwitVlf's tutorial called PSX hacking info 1.1 is very helpful indeed I managed to find various codes that I want many years ago!! brand new code fresh from oven and now I want to share it ! Every summon always get +5 all stats (by lubronbrons) 800D2958 0005 800D295A 2202 800D295C 0000 800D295E 0000 note : you can change 0005 to any number to suit your need Hero Quest length always 1 DAY, all hero including enemies (by lubronbrons) 300B9F12 0002 Re: Brigandine Grand Edition... - lubronbrons - 2017-01-04 Hi guys ! as usual ... I want to share another of my hard work, Always get best potential HP++ when Lv up, including enemies (by lubronbrons) 8003597C 0001 8003597E 9082 Always get best potential MP++ when Lv up, including enemies (by lubronbrons) 800359D0 0001 800359D2 9083 300359EE 0083 note : hopefully later I can crack best potential for STR INT AGI RunePow too ... because this is very hard for my puny brain Better Random Generator Number /RNG (by lubronbrons) C209DC9C 0001 800A67FC 0000 note : we all know that Brigandine have semi-persistent random generator number, with this code you'll get better gameplay for sure. Now the random generator number become totally unpredictable unlike before Re: Brigandine Grand Edition... - lubronbrons - 2017-01-05 OK Done !!!! Finally !! I believe this is final batch for brand New codes that I want since long ago, let me share it Always get best potential Rune++ when Lv up, including enemies (by lubronbrons) 80035B30 0002 80035B32 2410 Always get best potential STR++ INT++ AGI++ when Lv up, including enemies (by lubronbrons) 80035DD8 1821 80035DDA 0080 80035DDC 0003 80035DDE 2C82 80035DE0 0032 80035DE2 1440 80035DE4 0000 80035DE6 0000 80035DE8 0002 80035DEA 2403 80035DEC 0004 80035DEE 2C82 80035DF0 002E 80035DF2 1440 80035DF4 0000 80035DF6 0000 80035DF8 0003 80035DFA 2403 80035DFC D7AB 80035DFE 0800 Difficulty. When Organize King, when battle Squire D00A6924 0002 300A63D8 0002 D00A6924 0003 300A63D8 0000 note : this auto difficulty modifier is for better gameplay (IMHO) Re: Brigandine Grand Edition... - chrisotaku - 2017-01-08 Thank you for all the translation effort for this game :) One of my fave. To samisc or whomever has a copy of samisc's patch tweak, kindly upload please :). I would like to try it out. Thank you. Re: Brigandine Grand Edition... - lubronbrons - 2017-01-08 (2017-01-08, 06:35 PM)chrisotaku link Wrote:Thank you for all the translation effort for this game :) One of my fave. @chrisotaku The patch is in the first post of this thread, you can download it by clicking attachment in the bottom most of first post but I don't know what that patch is because I can't found its readme anywhere, I even googling it but still no readme for that patch Re: Brigandine Grand Edition... - Jaak3L - 2017-01-08 Hey I want to say thanks for all the hard work and putting up the codes guys! I've gotten into modding this beautiful game as well. Quote:Better Random Generator Number /RNG (by lubronbrons) I would love to fix the random number generator as well. Can you explain to me how you changed it? Like did you change variance of something or did you just make the percentages displayed more accurate? Will the predictions give accurate percentages now? Thanks a a lot again! Re: Brigandine Grand Edition... - lubronbrons - 2017-01-09 (2017-01-08, 09:03 PM)Jaak3L link Wrote:Hey I want to say thanks for all the hard work and putting up the codes guys! @Jaak3L first of all, I'm just a mere newcomer in this forum that want to contribute. also I am not native english, So please pardon me if I can't give you an adequate answers I managed to find RNG address by pure luck when I did debugging & crawling for maximum stats potential for every level up, this is several tips that I can give to you regarding it : - there is SO MANY function in brigandine system that call function jal 0x0001fd94 (this 1fd94 is function to generate one random number for brigandine system to use) you would love to fix the RNG right ?? I believe this is your answer. If you familiar with assembly code, you can change its algorithm by yourself at first I don't know assembly coding at all if you don't know assembly too. I suggest you use tutorial from HwitVlf in this link and learn how to do it - https://www.swordofmoonlight.com/bbs/index.php?action=dlattach;topic=875.0;attach=2616 after I follow and learn HwitVlf tutorial, now I can write new function from scratch. the code about 'Always get best potential STR++ INT++ AGI++ when Lv up' is the prove of that because I know a thing or two about programming, I wrote the STR INT AGI calculation function from scratch with simple conditioning. so we can always get best STR INT AGI every level up (including enemies) - how did I change the RNG with that code? the method is pretty blunt I used comparative search method to find any numbers that always change numbers that always change means = set of numbers that never same value each frame I know that RNG in address 800A67FC will only changed when function jal 0x0001fd94 is called and I don't like that so my solution is very crude, by force address A67FC (RNG address) with address 9DC9C (contain number that always change every frame) this is my answer for your question. Neither I use any complicated method to determine percentage calculation nor make some function to make accurate percentages simply I just make brigandine RNG totally random ... since brigandine is relying address A67FC so much. by default address A67FC is just static 1 byte number that only changed, when function jal 0x0001fd94 is called by system - C209DC9C 0001 - let's study this line of code the format is like this C2XXXXXX YYYY 80ZZZZZZ 0000 Copy's YYYY bytes from location XXXXXX to location ZZZZZZ. in our case... copy 1 byte from location 9DC9C to location A67FC that's it ! that's how I fix the brigandine RNG for better good Re: Brigandine Grand Edition... - Jaak3L - 2017-01-09 Quote:@Jaak3L Thanks so much lubronbrons! I am familiar with assembly since i am studying programming. Funnily enough I learned working with similar registers. I was wondering what methods you used and as well and you explained it perfectly clear to me. It helps a lot! I can take it from here i was just wondering specifically what function you used and things like that. You answered everything I needed to know. Especially the 1fd94 hex and jal function. Also your English is very good! Thanks again mate <3. Re: Brigandine Grand Edition... - chrisotaku - 2017-01-09 (2015-05-28, 11:25 AM)samisc link Wrote:made a patch with lots of small changes in case anyone is interest I meant the patched mentioned and uploaded by samisc and not the original patch on the 1st page. samisc tweaked the gameplay a little so I would like to try it out. |