Fallen By The Way Adds and Textures - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Addons (https://forum.swordofmoonlight.com/Forum-SOM-Addons) +--- Thread: Fallen By The Way Adds and Textures (/Thread-Fallen-By-The-Way-Adds-and-Textures) |
Re: Fallen By The Way Adds and Textures - Madison Lastrega - 2010-01-19 Hey thanks Darchangel, I also hate atlas but seems to work, so any other mapping options I would love... I thought about Using one texture of this simple sign, but I wanted as much detail for the sign as I could afford:) and as you know a 256x 256 don't give ya much room:) and my first texture "H" is the sign logo, as you know two sided pieces need a reverse to look right , so on that texture is both patterns one in reverse and one regular:) And that almost fills the whole 256x256 block and thats why there are seperates for "C" the sign trim, "D" the post trim and "F" the metal trim of the base... Now File "E" the missing texture, well it's not missing actually:) I left it out because Meta don't do planes.... At All.. I will explain.... At first I got frustrated with UV mapping and found that in blender you can apply perfect photos textures to a poly plane, and then postion the plane to look perfect * SEE example A* Problem once you load you OBJ in meta, it recenters to planes to a single AXIS *See Example Two* Great if you wanted a window effect but lousy for a sign.. I left the two Planes in the model , 'cause you couldn't see them anyway.... And put a poly Cube in the hole and mapped the cube.. and that is where I am haveing beefs *See Example C* It don't want to display "H" on the cube and thats why I think it failed the MDO transfer*I THINK * So I left "E" out I will take the two planes out and repost it that may have caused the MDO convert fail as well.. So thanks I am sure it is an easy fix , Thanks, but heres "E" if you still Want it:) Re: Fallen By The Way Adds and Textures - darchangel - 2010-01-19 This is a new sign I just made from a single cube. I mirrored it so you could see both sides at the same time: Re: Fallen By The Way Adds and Textures - Madison Lastrega - 2010-01-19 Thanks , Here is what I finally Got I had to simplify but what do you think?:) Re: Fallen By The Way Adds and Textures - dmpdesign - 2010-01-20 the bottom screen shot still shows a plane on the side where it should not be =/ Re: Fallen By The Way Adds and Textures - Madison Lastrega - 2010-01-21 Yeah Sorry , i should have said it in the post, the sign on the left is a before, and the one on the right is an after :) so yah the one on the left is the old one the one on the right is the new one:) Re: Fallen By The Way Adds and Textures - dmpdesign - 2010-01-21 Ah gotcha, looks good :) Re: Fallen By The Way Adds and Textures - Madison Lastrega - 2010-01-22 Hey Darchangel, would you take a look at this model for me and tell me why my whole model is transparent? I made it with blender (Of course) and saved it as an OBJ opens well in Meta, I found my first problem was the glasses were attached to the model during the OBJ conversion, so todd Removed them for me.... (Thanks Todd By the way...) and we both thought that only the glasses wouls be transparetnt, but , to my avil everything still is:(..... So when you have a moment give this a look :) pc02a is todds fix, slpc is with glasses with .30 emission, and a slight texture on the lettering to add depth, no emmison on any other part. Thanks in advance .... Re: Fallen By The Way Adds and Textures - darchangel - 2010-01-22 Is the wolf suppossed to be transparent also? Re: Fallen By The Way Adds and Textures - dmpdesign - 2010-01-22 Nah just the mugs, I will get this fixed for you tonight when i get home. Re: Fallen By The Way Adds and Textures - darchangel - 2010-01-23 Not if I beat you to it, Mr. TIP: Whenever you want to have transparency, you MUST keep your transparent part as a separate object and give it a texture, otherwise Metaseq will make your entire model transparent. https://www.kings-field.neocities.org/host/darch_edit.rar I included all files, just in case you want to change something...take a look at the new uv map. |