2011-04-27, 01:22 AM
Wish I could say I had any real calculations.
Getting the enemies to work properly throughout a decently long game was by far the hardest thing I did in DD.
I had a bit of help though, I based the KF lore item stats on their proper stats from the original games, so they each carried with them their original slash/chop/ etc strengths...I of course had to incorporate balancing the levels and so on...its definitely a tough thing to manage.
John had worked out the conversion of attack vs damage but quite honestly, the math/grid is so convoluted (not John's fault, its SOM) that I wasn't able to really use it.
Getting the enemies to work properly throughout a decently long game was by far the hardest thing I did in DD.
I had a bit of help though, I based the KF lore item stats on their proper stats from the original games, so they each carried with them their original slash/chop/ etc strengths...I of course had to incorporate balancing the levels and so on...its definitely a tough thing to manage.
John had worked out the conversion of attack vs damage but quite honestly, the math/grid is so convoluted (not John's fault, its SOM) that I wasn't able to really use it.
- Todd DuFore (DMPDesign)
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