2011-06-16, 12:38 PM
I thought i'd mention that SoM doesnt support normals. But if you look at the middle texture (beside the blue one - the normal) this texture would look great anyway. The texture wont bump out as great, but it'l look less flat due to its shading.
Just for reference to you, my fish model in game has... 991 vertices.
I dont think that poly reduction for you're skeleton would be a good idea. However you could render each section of bone and use this as a 256x256, then cut out the bones using the line method we both understand.
Ill attach the UV of the fish so you can get a better idea.
Just for reference to you, my fish model in game has... 991 vertices.
I dont think that poly reduction for you're skeleton would be a good idea. However you could render each section of bone and use this as a 256x256, then cut out the bones using the line method we both understand.
Ill attach the UV of the fish so you can get a better idea.