SoM customs for dummies (A.K.A. scott)

#71
Time to be a showoff Razz
Here's a set of elemental crystal swords I made today. (now if I could only get them into SoM......)


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Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#72
Nice swords man, I wish I had one of these in to use in Skyrim lol. ‎  Smile
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#73
Thanks, but I don't think they would fit into skyrim well. Morrowind maybe, but the quality isn't high enough for skyrim. I don't even know how to import things into elder scrolls games. Oh well, they'd fit into a SoM game and that's good enough for me. ‎  Movingeyes
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#74
Yeah, lol so long as they can be used in SoM then its a success heh. There is a secret of mine that I think I should make you privy too lol. Not in real life, but you do know me, from another online place. Biggrin When the time is right, you will find out what my alternate identity is, the one you know me as heh. ‎ 
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#75
Scott, these are looking nice, what issues are you having importing them into SOM, Im sure we can help.
- Todd DuFore (DMPDesign)
Site Founder
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#76
When I run the .bat file for x2mdo it will make the .mdo but I keep getting the following message when I convert anything:

/magicsealblue.bmp could not be read.

It doesn't always say magicsealblue, but that was just the example I used. I haven't done much with map parts but I think x2msm did the same thing too.
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#77
Okay, i got this.

Firstly, when you save this file or re-save it, do so as a 24bit bmp image. Any other format cannot be read.
Secondly, make sure the file path is correct. The texure needs to be in the meta texture folder and the tools folder or wherever x2mdo is located. Im pretty sure you can direct to the x2mdo location's texture file too but im not 100% on that.

So if your image is 24bit and bmp, and your directory is correct, then your image size is wrong. I'm not sure about the other multiples that work with SoM but 256x256 is a definate ‎  Wink dont worry when it comes to extra kb in textures.

I'll check the texture file out now for ya. GIMP supports 24bit saving as an option. Why people here dont use GIMP is a mystery to me :)
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#78
I finally did it. I found out what was causing the problem, lol. I didn't think it would make such a big deal if I kept the textures in a different folder then the folder meta uses. I tossed the texture in the meta textures folder and "poof" problem solved. I feel kinda silly for overlooking that, but at least now I know. ‎  Dazed

I'll be back later to post the recolored magic seals in the addons when I finish them.
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#79
Cool ‎  Smile
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#80
Well done guys, damn I cant wait to see some more in game customs.

You guys start finishing up these games and Im gonna have a whole lot of awesome to play!
- Todd DuFore (DMPDesign)
Site Founder
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