... [/lurk] Attached is a sample project for boosting poison damage. I complicated it a little by making the damage randomized; it could be simplified if you'd prefer. The setup will boost anything that inflicts 1 damage including pit-traps and very weak enemy attacks. [lurk] ...
A few questions...
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2012-03-06, 09:06 PM
Heh, funny. I was gonna make the damage random too, but I just wanted the basic event "skeleton" for it. I'll take a look at it shortly, thanks.
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here.
2012-10-23, 08:40 AM
It's been a while since I've asked a question here so here we go again:
Is there any way to change the model and texture of the currency item droped from ememies? For example, if I wanted to change the default gold coin to crystal shards could it be done?
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here.
2012-10-23, 02:44 PM
After looking through some stuff for a while i found the solution. Simply place the mdo and txr into your item folder and replace the old ones. Ive included backups of the original coin and i made both the new model and texture for you.
The crystal mqo file and texture in bmp format is attached so you can modify it as you like.
2012-10-23, 05:41 PM
Wow, I didn't expect anyone to make a new model or anything. Honestly I think the gold coin is fine, but the reason I asked was cause of Eric's project. He called his currency dream shards but a gold coin dosn't really seem to fit with that name. Changing the coin to a crystal could fix this. It's just a small idea I thought Eric might like.
Well anyway, thanks for answering my question as well as the bonus model and texture.
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here.
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