A few questions...

#11
... [/lurk] Attached is a sample project for boosting poison damage. I complicated it a little by making the damage randomized; it could be simplified if you'd prefer. The setup will boost anything that inflicts 1 damage including pit-traps and very weak enemy attacks. ‎  Wink [lurk] ...


Attached Files
.zip   Poison.zip (Size: 18.14 KB / Downloads: 167)
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#12
Heh, funny. I was gonna make the damage random too, but I just wanted the basic event "skeleton" for it. I'll take a look at it shortly, thanks. ‎  Biggrin
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#13
It's been a while since I've asked a question here so here we go again:

Is there any way to change the model and texture of the currency item droped from ememies? For example, if I wanted to change the default gold coin to crystal shards could it be done?
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#14
After looking through some stuff for a while i found the solution. Simply place the mdo and txr into your item folder and replace the old ones. Ive included backups of the original coin and i made both the new model and texture for you.

The crystal mqo file and texture in bmp format is attached so you can modify it as you like.



Attached Files
.zip   crystal currency.zip (Size: 43.47 KB / Downloads: 163)
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#15
Wow, I didn't expect anyone to make a new model or anything. Honestly I think the gold coin is fine, but the reason I asked was cause of Eric's project. He called his currency dream shards but a gold coin dosn't really seem to fit with that name. Changing the coin to a crystal could fix this. It's just a small idea I thought Eric might like.


Well anyway, thanks for answering my question as well as the bonus model and texture. ‎  Dazed
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#16
Yeah he an have it if he wants its free for all to use :)
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