Rathmor news

#41
I am dying waiting for a good game to play :(
- Todd DuFore (DMPDesign)
Site Founder
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#42
I've just finished polishing the story off, it was like a weeks worth of cutting and shaping. So dont worry, Rathmor isnt too far away now.
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#43
Updated for Rathmors third birthday. Image heavy.
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#44
Wow, three years! ‎  It's come a long way. Top notch stuff. The barren, thorny feel of the trees/bushes makes a nice distinct area that would have fit in quite well as one of the worlds in a KF game. ‎  The only constructive criticism I could offer is to maybe add a little tilt to the trees so they seem less mechanical. I'm assuming they're map Pieces, so adding a few dgrees of ‎  tilt to the model would offer 4 rotation options.
beerchug
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#45
Wow, this is looking amazing! ‎  I especially like the tall grass/river pics on the som.net update... Such a cool environment! ‎  Keep up the solid work, man - anxiously awaiting the release
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#46
Ben those latest shots look great, that lighting on/off shot really impressed me, I didn't remember SOM lighting looking that good, although alot of the credit has to go to your baked in textures.

I love that mountain scene, it makes the game look epic and large. ‎  Did you use John's horizon kit to make that mountain range in the distance? ‎  It looks absolutely great!
- Todd DuFore (DMPDesign)
Site Founder
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#47
Benny boy, any news for us droolers?
- Todd DuFore (DMPDesign)
Site Founder
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#48
Yup just posted news for droolers!
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#49
My goodness, the lighting looks magnificent! It makes the forest go from "interesting" looking to "sullen and foreboding". Quite an improvement in my opinion. ‎  I especially like the castle and bridge. ‎ 
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#50
Very nice!

Ben, if you get time, would you make me a Rathmor title icon I could use for the games section of the main site, it doesnt have to be your final logo, just something fitting for the game so I can add it to the section and give it some Rathmorness!
- Todd DuFore (DMPDesign)
Site Founder
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