Shadow Tower SOM - General Discussion

Very nice track TheStolenBattenberg, would you mind if I used it in the project? I think it'd make great title screen music.

Here's a quick test video that shows off the unique horror atmosphere that the lighting and other assets create in the fire world. Note that nothing on display here is final (or finished). Tongue

https://www.youtube.com/watch?v=ObRBF4PrCcI
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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Uh, sure thing I guess. I'll have to remix it in such a case, since I was being lazy at the time, thus it doesn't look and there's a few out of place parts.

That world looks cool, I feel like crap now but I actually got scared by the dying, had volume way too loud!.. :3
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Just a quick update to let you all know that this project is still in motion.

I'm almost done with the map remakes. Shadow Tower is a difficult game to recreate in SOM because the map pieces are built on a different grid system, but I've managed. Most of the maps I've completed so far look very close to the original game.

Right now I'm waiting for Verdite to get back from his vacation, but expect to see some new screenshots very soon. Wink
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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This project now has a news section and facebook page, all future updates will be posted on both.

Shadow Tower SOM - News: https://www.swordofmoonlight.com/bbs/ind...opic=781.0

Facebook Page: https://www.facebook.com/pages/Shadow-To...6152598347
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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Firstly I want to congratulate you for a project like this. I'm really looking forward to it. I have a couple requests about the remake also :)

1) In the original version, equipments were wearing off extremely fast. Please fix this.
2) Please use a couple of music pieces as a soundtrack, It really adds to atmosphere
3) There was a monster in area that paralyzes you and it was paralyzing you over and over again while you are paralyzed. Please fix stupid stucking problems like this.

Keep up the good work!
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Already answered your questions on facebook, but I guess I'll do it here too. Tongue

1 - This game is being made in Sword of Moonlight, and durability simply isn't an option, so you won't have to worry about it.
2 - The game will have it's own original soundtrack composed by Ben aka Verdite. They are atmospheric tunes that will serve to emphasize the horror atmosphere that we're going for.
3 - The paralyze status is nowhere near as frustratingly cheap in the SOM engine. It won't happen when nearby enemies either, but rather from enemy projectiles.
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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I was going to ask how this project was coming, but I checked your link to the Faceboob page and saw it's on hold. ‎  Crying

It was looking really neat so I hope you two pick it up when the time is right. ‎  beerchug
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Yeah, we'll likely be starting this back up sometime in June or July, I want to have it finished before October.

And, I did decide to do a remake of KF3 afterwards, so you can look forward to that. Wink
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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(2014-05-09, 06:58 PM)HwitVlf link Wrote: Faceboob

That sounds so comfortable... ‎  beerchug
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No durability?

Interesting. Most of Shadow Tower's mechanics were based around durability. Even the magic rings broke, making casting very complicated at low levels.
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