2018-09-04, 06:04 PM
(This post was last modified: 2018-09-04, 06:32 PM by Holy_Diver.)
Well, the profile of this project is much more than anything that's come before. It's the beginning of a new era for SOM. Whether it will be a ghost town like the previous era... who's to say, but it will be a new era nonetheless
I've sent you a link to the image files, via PM. There are a lot more than you know. I wasted my time trying to make PNG files. The BMP files made much smaller ZIP files after all. But partly because I couldn't get Microsoft's WIC codecs to use indexed color... and I still didn't trust its PNG files to be lossless, so better deal to use BMP all around.
I gave you instructions, but just for readers, how I'd like to begin is to use the original colors, so that what the SVG files are doing is just providing hand tweaked contours between the colors. Some of them wrap around, but many don't. Even wall textures don't necessarily repeat in KF2.
P.S. I'm glad there is help appearing out of the blue! I've worked on SOM for 8yrs counting, and it's so rare to have help... in fact it pretty much has never happened before. It's nothing short of a miracle
P.P.S. I'm not recommending playing with SOM, but in the next two or three days there's going to be a new release, with a layer system, so that you can build passages that crisscross over/under each other, or even exist on top of each other, but there are no stock tiles that can do that. https://www.facebook.com/moratheia/photo...e_internal has a good looking project that makes SOM look like KF4 or the Ico games. It's an example of what SOM can do with original artwork. They are based in Taiwan and travel around Asia for work.
I've sent you a link to the image files, via PM. There are a lot more than you know. I wasted my time trying to make PNG files. The BMP files made much smaller ZIP files after all. But partly because I couldn't get Microsoft's WIC codecs to use indexed color... and I still didn't trust its PNG files to be lossless, so better deal to use BMP all around.
I gave you instructions, but just for readers, how I'd like to begin is to use the original colors, so that what the SVG files are doing is just providing hand tweaked contours between the colors. Some of them wrap around, but many don't. Even wall textures don't necessarily repeat in KF2.
P.S. I'm glad there is help appearing out of the blue! I've worked on SOM for 8yrs counting, and it's so rare to have help... in fact it pretty much has never happened before. It's nothing short of a miracle
P.P.S. I'm not recommending playing with SOM, but in the next two or three days there's going to be a new release, with a layer system, so that you can build passages that crisscross over/under each other, or even exist on top of each other, but there are no stock tiles that can do that. https://www.facebook.com/moratheia/photo...e_internal has a good looking project that makes SOM look like KF4 or the Ico games. It's an example of what SOM can do with original artwork. They are based in Taiwan and travel around Asia for work.