2018-09-06, 01:19 AM
(This post was last modified: 2018-09-06, 01:45 AM by vongrimmsy0.)
OK! So here's a few of the SVG texture files I've converted from bmp.
Nothing too extravagant, but they can be resized indefinitely and not lose image quality. I can also grab each individual color of these pictures, and rearrange them like puzzle pieces, which is pretty neat. Another bonus, is that Illustrator's image tracing tool allows me to preserve the 16 colors used to make each one with just a few clicks - and for the majority, it's been as simple as load, trace, resize (since image tracing causes a slight change in size for whatever reason), and save. Most of them haven't required much extra attention, and are easily identifiable as their original texture.
One thing I have noticed however, is that none of these use true black so far - instead there are just really deep shades of whatever color(s) the bmps were mostly comprised of. If that's an issue, let me know asap so I can go back and make changes if necessary! I know you said black was your transparency color, and some of these (the flame ones, for wisps/spells, etc.) seem like they should be transparent. It could also be that the original bmps had some sort of cut-off range that was considered black within their system, assuming the original KF operates in a similar manner as SOM. But that's just a guess/assumption.
Digging through the files, I was also able to apply some monster textures to the redrawn vector minis I've been working on - the baby kraken now looks like it's directly from the game, I'm pretty psyched.
I'll post those up when they're done, though! Let me know how the SVGs look, and I can easily make adjustments to any that need it!
EDIT: Hmm, I guess I didn't think of that - seems like SVG isn't a forum-friendly file type. I'll see if I can convert these to something more common without losing quality...
EDIT2: This should suffice for now - I took a screenshot of the images side-by-side in Illustrator - on the left are SVGs, the right are bmps. The main advantage of the latter (being a raster/pizel image), is the ability to dither and make the illusion of blending/having more colors than there actually are. But as we know, resizing raster images destroys alot of the data in the image and makes them look like crap - SVGs don't have this problem, but can't effectively dither (outside of gradients). Looking at these now, I see I missed a few 'twinkles' on that spell effect, will have to fix that~
Nothing too extravagant, but they can be resized indefinitely and not lose image quality. I can also grab each individual color of these pictures, and rearrange them like puzzle pieces, which is pretty neat. Another bonus, is that Illustrator's image tracing tool allows me to preserve the 16 colors used to make each one with just a few clicks - and for the majority, it's been as simple as load, trace, resize (since image tracing causes a slight change in size for whatever reason), and save. Most of them haven't required much extra attention, and are easily identifiable as their original texture.
One thing I have noticed however, is that none of these use true black so far - instead there are just really deep shades of whatever color(s) the bmps were mostly comprised of. If that's an issue, let me know asap so I can go back and make changes if necessary! I know you said black was your transparency color, and some of these (the flame ones, for wisps/spells, etc.) seem like they should be transparent. It could also be that the original bmps had some sort of cut-off range that was considered black within their system, assuming the original KF operates in a similar manner as SOM. But that's just a guess/assumption.
Digging through the files, I was also able to apply some monster textures to the redrawn vector minis I've been working on - the baby kraken now looks like it's directly from the game, I'm pretty psyched.
I'll post those up when they're done, though! Let me know how the SVGs look, and I can easily make adjustments to any that need it!
EDIT: Hmm, I guess I didn't think of that - seems like SVG isn't a forum-friendly file type. I'll see if I can convert these to something more common without losing quality...
EDIT2: This should suffice for now - I took a screenshot of the images side-by-side in Illustrator - on the left are SVGs, the right are bmps. The main advantage of the latter (being a raster/pizel image), is the ability to dither and make the illusion of blending/having more colors than there actually are. But as we know, resizing raster images destroys alot of the data in the image and makes them look like crap - SVGs don't have this problem, but can't effectively dither (outside of gradients). Looking at these now, I see I missed a few 'twinkles' on that spell effect, will have to fix that~
*ill-fated is the wind that does not blow a single mind*