2018-09-06, 12:38 PM
Ha, was just about to post an unrelated message earlier and saw that you posted before it went through.
My original intention was to crank all these out ASAP, so we had something to see in a completed form as you mentioned; but I can certainly put a little more time into the important ones that are seen throughout - such as the marble walls, dirt floors, green caves, etc. I'm still a newb in the vector/SVG game, so I can use these to cut my teeth, as it were. Barring that, and once interest is demonstrated (and I'm almost certain there will be interest, once this all comes to fruition), some other good-hearted (and more experienced) fan of KF may be able to pick up where I left off!
But yeah, I'll keep at it, and try to polish up the important ones - they seem to be bigger files in general as well, so it's pretty obvious which ones are which.
As for duplicates, there seems to be a ton of them in the TIM folder. About these in general - should I just delete them, and move on...? Or save duplicates with all the different names...? I assume the former, but wanted to be sure. And I thought those flames on the light tower moved, maybe slightly, in KF...? Am I remembering wrong..? Because there are certainly enough files like that one, that could be/perhaps were stitched into a simple animation of flickering flames.
And modern game-making, from what I've seen, has become a very impersonal and greedy business of producing the same round of cookie-cutter games, ad nauseum. This is what made the PSX era, and KF, so special to me - people making games back then cared about their projects. They poured heart and soul into them. Not that this doesn't happen now, but the developers that actually care seem to be dwindling, in favor of those wanting to make a quick buck. The world does suck, but it is what it is.
My original intention was to crank all these out ASAP, so we had something to see in a completed form as you mentioned; but I can certainly put a little more time into the important ones that are seen throughout - such as the marble walls, dirt floors, green caves, etc. I'm still a newb in the vector/SVG game, so I can use these to cut my teeth, as it were. Barring that, and once interest is demonstrated (and I'm almost certain there will be interest, once this all comes to fruition), some other good-hearted (and more experienced) fan of KF may be able to pick up where I left off!
But yeah, I'll keep at it, and try to polish up the important ones - they seem to be bigger files in general as well, so it's pretty obvious which ones are which.
As for duplicates, there seems to be a ton of them in the TIM folder. About these in general - should I just delete them, and move on...? Or save duplicates with all the different names...? I assume the former, but wanted to be sure. And I thought those flames on the light tower moved, maybe slightly, in KF...? Am I remembering wrong..? Because there are certainly enough files like that one, that could be/perhaps were stitched into a simple animation of flickering flames.
And modern game-making, from what I've seen, has become a very impersonal and greedy business of producing the same round of cookie-cutter games, ad nauseum. This is what made the PSX era, and KF, so special to me - people making games back then cared about their projects. They poured heart and soul into them. Not that this doesn't happen now, but the developers that actually care seem to be dwindling, in favor of those wanting to make a quick buck. The world does suck, but it is what it is.
*ill-fated is the wind that does not blow a single mind*