Yup, I'm still around.

#18
(2018-09-06, 12:38 PM)vongrimmsy0 link Wrote: And modern game-making, from what I've seen, has become a very impersonal and greedy business of producing the same round of cookie-cutter games, ad nauseum. This is what made the PSX era, and KF, so special to me - people making games back then cared about their projects. They poured heart and soul into them. Not that this doesn't happen now, but the developers that actually care seem to be dwindling, in favor of those wanting to make a quick buck. The world does suck, but it is what it is. ‎  Movingeyes

I feel the same, and am unimpressed. I am also unimpressed by "independent" games. I think that was a special time when all the might of a corporate company was required to produce a game, but simultaneously the games were limited by the hardware so that the result was inevitably human, and nobody took it too seriously. I think we are a long way away from anyone possessing any form of craft understanding of the medium itself. I feel KF2 is the best example of a 3D story space that we have so far. And right now we should be studying and preserving things like it, since we're unlikely to learn any other way. It is a very complicated medium. Companies do not appreciate this. And artists do not take it seriously. Maybe part of that is they don't know what to do with it (it is very intimidating) but also because there is no money in it for artists. The big companies spend all of their money on things that do not matter to the world of artists, and believe that their audience is too stupid or uninterested in art, which might just be true. ("Indie" games are way out of their league, and there is no academic study, nor understanding or language to describe the medium itself. I find that English often fails to describe aspects of video games like products, because it was never meant to wrestle with such abstract concepts. Abstraction is the true strength of the medium. But instead of embracing it, audiences demand ever more "realism." As if their lives are not real enough. Something new has to rise out from underneath this man-made wasteland we find ourselves in Tongue)

Quote:Can anyone provide a list of monsters found in King's Field 1 (the Japanese one)? I never actually beat it, but can remember the following off the top of my head:

SOM's King's Field remake has all of the monsters. Try GameFAQs.

EDITED: Don't worry about the duplicates. The files are just your raw materials. The final textures will be combined together, so that each thing in the game will have its own texture. The level geometry will share textures of course, but this is my problem to worry about. When the time comes I will take your SVGs, and as long as the names match one of the duplicates (ideally the first in Windows Explorer order) it won't be a problem. You can delete them if it makes your life easier. But if you can, maybe make absolutely sure they are identical first.

P.S. I hope you stay with it. I mean, if you were making a little KF themed game before? Isn't it much better to be making KF for real?! You might make a name for yourself as an SVG artist. Edited: Just so you understand, I think that the textures will be very large in the final version, when these are used. So instead of 256, they may be 1024 instead, in order to create a vision of an unpixelated experience. I think this will compensate for how the PlayStation doesn't do any filtering. That makes it seem really bold. So we have to find an alternative.
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Messages In This Thread
Yup, I'm still around. - by vongrimmsy0 - 2018-09-04, 06:56 AM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-04, 07:25 AM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-04, 10:47 AM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-04, 11:16 AM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-04, 02:08 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-04, 02:50 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-04, 04:14 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-04, 04:59 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-04, 06:04 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-04, 06:29 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-05, 01:46 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-05, 05:53 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-05, 07:45 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-06, 01:19 AM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-06, 11:32 AM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-06, 12:38 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-06, 12:51 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-06, 02:37 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-10, 02:57 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-10, 03:56 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-10, 04:34 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-10, 04:59 PM
Re: Yup, I'm still around. - by vongrimmsy0 - 2018-09-10, 05:27 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-10, 07:14 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-10, 08:49 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-11, 01:13 AM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-15, 12:51 AM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-15, 06:06 AM
Re: Yup, I'm still around. - by Holy_Diver - 2018-09-17, 11:26 AM
Re: Yup, I'm still around. - by Holy_Diver - 2018-10-01, 08:15 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-10-28, 05:06 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-10-29, 01:47 PM
Re: Yup, I'm still around. - by Holy_Diver - 2018-11-03, 11:39 PM



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