2018-09-10, 04:59 PM
(This post was last modified: 2018-09-10, 05:04 PM by Holy_Diver.)
Hey! The right-hand column is not upscaled well you know. Be sure when you are enlarging to go from 128 to 256 (128*2) or else the pixels are distorted!
You SVGs have different colors from the original. For example, the green is very bright in the original cave wall (39r,55g,7b) and yours is much more gray overall (r46,r53,b25)
I'm not sure what the process you are doing is doing to change this, but it's important to get every detail just so. It looks like your image on the right has the same value for green as on the left. Do you know why it is not the same as the BMP? Or is there more than one green cave wall?
EDITED: Attached is the first green cave wall (320x,128y 0084352.bmp) for reference. See, it's green is much more lush. I want to be sure we don't make the game duller. If anything I want it to be more colorful
You SVGs have different colors from the original. For example, the green is very bright in the original cave wall (39r,55g,7b) and yours is much more gray overall (r46,r53,b25)
I'm not sure what the process you are doing is doing to change this, but it's important to get every detail just so. It looks like your image on the right has the same value for green as on the left. Do you know why it is not the same as the BMP? Or is there more than one green cave wall?
EDITED: Attached is the first green cave wall (320x,128y 0084352.bmp) for reference. See, it's green is much more lush. I want to be sure we don't make the game duller. If anything I want it to be more colorful