2018-09-17, 11:26 AM
(This post was last modified: 2018-09-17, 11:32 AM by Holy_Diver.)
For this image I've added a color adjusting function that feels much more like KF2 to me. I don't know why, but the colors are definitely less dingy. The textures appear a little more crumby, and could probably benefit from your high resolution versions.
Best viewed on a black screen. The moon is closer to scale than yesterday's. Funny story... the moon is in the North. I didn't think it would be, but I took yesterday's screenshot anyway, because I liked it, and didn't want to investigate the moon. But it turns out that that is exactly where the moon is! If it were in the south, the zone-wide lighting would look like it's coming from the moon's direction... however the lighting actually points up at the ceiling in the interiors... so it's not so easy to peg on the moon north or south.
[img=991x768]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=286.0;attach=930;image[/img]
P.S. The color function doesn't change "saturation" but just brings out midrange shades, and makes darker shades more dark, and lighter shades more light, and I've even made it so light goes over white a little bit. Saturation might help also. Part of me wonders if KF2 changes the palettes at runtime to be this way, and possibly more saturated (colorful) also. I would call this a vibrant filter. SOM did something similar, but I've not attempted to maintain that feature, both because it used the hardware gamma table, which only works in fullscreen mode, and maybe with CRT only, and because it makes it so artists don't see the same colors as they see when working on their art, which I fear will not make anyone's life any easier.
Best viewed on a black screen. The moon is closer to scale than yesterday's. Funny story... the moon is in the North. I didn't think it would be, but I took yesterday's screenshot anyway, because I liked it, and didn't want to investigate the moon. But it turns out that that is exactly where the moon is! If it were in the south, the zone-wide lighting would look like it's coming from the moon's direction... however the lighting actually points up at the ceiling in the interiors... so it's not so easy to peg on the moon north or south.
[img=991x768]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=286.0;attach=930;image[/img]
P.S. The color function doesn't change "saturation" but just brings out midrange shades, and makes darker shades more dark, and lighter shades more light, and I've even made it so light goes over white a little bit. Saturation might help also. Part of me wonders if KF2 changes the palettes at runtime to be this way, and possibly more saturated (colorful) also. I would call this a vibrant filter. SOM did something similar, but I've not attempted to maintain that feature, both because it used the hardware gamma table, which only works in fullscreen mode, and maybe with CRT only, and because it makes it so artists don't see the same colors as they see when working on their art, which I fear will not make anyone's life any easier.