2018-10-29, 01:47 PM
(This post was last modified: 2018-10-29, 01:49 PM by Holy_Diver.)
Quote:One thing I have noticed however, is that none of these use true black so far - instead there are just really deep shades of whatever color(s) the bmps were mostly comprised of. If that's an issue, let me know asap so I can go back and make changes if necessary! I know you said black was your transparency color, and some of these (the flame ones, for wisps/spells, etc.) seem like they should be transparent. It could also be that the original bmps had some sort of cut-off range that was considered black within their system, assuming the original KF operates in a similar manner as SOM. But that's just a guess/assumption.
I'm not sure what I said, but some files like "832x,000y 1293760.bmp" do have nontransparent elements that are also black. The value 7 comes from converting from 5bit color to 8bit color. It is really 0 (black) in 5bit color. SOM thinks anything 7 or less is transparent. The PlayStation uses the last bit to mark transparent pixels, but the bit doesn't seem to count unless the pixel is also black...
I realized from the "scrawl" text from the previous post that the black highlights were built into the images. So I went back and generated new ones that reflect this. In SOM the scrawl actually looks better without the black, and had I had that part of the image I might not have did the highlight the way that I did.
Funny thing! The scrawl text is taken from the text on the gravestones, so when you look at the gravestones you can imagine their inscriptions read same as the text
The black highlights will be needed for the stones, if not the scrawl itself. The blue stars have transparent black, however the flames like those in the lamps are 7. Maybe that means the blue stars are opaque in the game. I'm not sure where they are from. The flames in the game are also mostly red. I'm not sure why, but the white and yellow parts are basically orange in the game. I wonder how it ends up that way, but I assume they are the same image. (Maybe the palettes are sometimes changed. I think maybe all of the images are brightened in the game; if so, possibly because it can be hard for artists to work with really bright images, which often represent the brightest possible version of the image under white hot lights.)