Item Dropping

#1
Being at work, I know you can set items to be dropped by enemies but can you set a group os possible items that could be dropped? ‎  Say I wanted an enemy to have a chance if dropping 1 of 3 items, is that possible? ‎  Also, if you have an enemy the regens 5 times, and I have it dropping an item, could if possibly drop the item 5 times?

I'm working on my possible weapons/armor for level 1 and would like to have certian enemies drop certian items but don't want them to have a chance of dropping 5 elemental short swords.

Also a question for DMP, I was looking at your tables and the stat's seem really high on even the lower range weapons. ‎  Is this due to the strenght of the enemies or is it so you didn't have to create enemies with different levels and the weapons/armor you have a given time evens it out so you don't have to do this. ‎  Like I said in a previous post on DMG/ATK I'm just getting to this on my first level and want to get it close the first time through.

I think it'd be easier to make say 5 skeletons, lvl 1/5/10/20/30 than modify the equiptment to combat a lvl 30 at the start of a game. ‎  Does this sound right?
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Messages In This Thread
Item Dropping - by lavaelf1024 - 2009-10-28, 04:20 PM
Re: Item Dropping - by dmpdesign - 2009-10-28, 05:45 PM
Re: Item Dropping - by lavaelf1024 - 2009-10-28, 06:05 PM
Re: Item Dropping - by dmpdesign - 2009-10-28, 06:22 PM
Re: Item Dropping - by lavaelf1024 - 2009-10-28, 07:13 PM
Re: Item Dropping - by dmpdesign - 2009-10-28, 08:14 PM
Re: Item Dropping - by lavaelf1024 - 2009-10-28, 08:37 PM
Re: Item Dropping - by HolyDiver - 2009-10-28, 08:55 PM
Re: Item Dropping - by dmpdesign - 2009-10-28, 10:02 PM
Re: Item Dropping - by AsusX2 - 2009-11-03, 11:26 PM
Re: Item Dropping - by lavaelf1024 - 2009-11-05, 06:40 PM



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