2009-10-31, 06:24 AM
I had the same problem you described with the original mapset until I made the sky layers black.
I think it might have something to do with the darkness setting...let me explain.
John mentioned the star sky pattern was 'nearly black' but not completely black right?
well I have noticed with textures I have put on items in SOM that are nearly black, if I lower the lighting setting of the map eventually those textures will become see through (SOM's way of interpretting pure black in a texture).
My guess is if your ambient lighting in the map were higher, or maybe your darkness setting in the system menu were up higher, it might not be see through.
The easiest fix is to pull the sky layers I put into the model file above, they are black and even with the horizon layers being see through, they wont show up on a white ish gray background.
Just something to try, I could most definitely be wrong hehe.
I think it might have something to do with the darkness setting...let me explain.
John mentioned the star sky pattern was 'nearly black' but not completely black right?
well I have noticed with textures I have put on items in SOM that are nearly black, if I lower the lighting setting of the map eventually those textures will become see through (SOM's way of interpretting pure black in a texture).
My guess is if your ambient lighting in the map were higher, or maybe your darkness setting in the system menu were up higher, it might not be see through.
The easiest fix is to pull the sky layers I put into the model file above, they are black and even with the horizon layers being see through, they wont show up on a white ish gray background.
Just something to try, I could most definitely be wrong hehe.
- Todd DuFore (DMPDesign)
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