2009-10-31, 08:29 AM
PS: can someone explain to me all the different layers in the sky and how they integrate with SOM? I'm kinda surprised to hear about what sounds like a bunch of different layers. To me I only ever saw the backdrop and the clouds whizzing by. Was there more going on there that I missed? Or was John able to add more layers? Or what?
I was out late tonight and I noticed the moon peaking thru clouds whizzing by not quite as fast as SOM's, and I realized one reason SOM's night sky looks so unnatural maybe, is the light from the moon refracting thru the clouds tends to only happen within a tight halo around the moon. Making the clouds only visible primarily around the moon via some transparent halo or even injecting a omni hardware light in there somehow might have an eerie effect. Somehow slowing down those clouds in general might also make it more appealing.
PPS: Eventually I'm going to add an extension that will just take a "static" background model (scene file) and draw it around the level. Like a skybox 3D castle or whatever you want to put back there.
I was out late tonight and I noticed the moon peaking thru clouds whizzing by not quite as fast as SOM's, and I realized one reason SOM's night sky looks so unnatural maybe, is the light from the moon refracting thru the clouds tends to only happen within a tight halo around the moon. Making the clouds only visible primarily around the moon via some transparent halo or even injecting a omni hardware light in there somehow might have an eerie effect. Somehow slowing down those clouds in general might also make it more appealing.
PPS: Eventually I'm going to add an extension that will just take a "static" background model (scene file) and draw it around the level. Like a skybox 3D castle or whatever you want to put back there.