2010-04-06, 07:06 PM
In theory you could do this if you don't mind forcing players to use spell magic input.
Like everything else this will be added to Ex (see sig) as soon as possible.
What Ex will basically have to be able to do is detect the range weapon equipped. Capture the player input and stick in the extra sword magic button press automatically. From there you can do more sophisticated things like manipulate the swing gauge so it goes in reverse and possibly swap out a few different spell magic on the fly so your arrow can fly further/faster with a stronger shot for example. Oh and pull an arrow item from your inventory each time.
Maybe the only thing that could not be achieved would be a realistic simulation of gravity though it's probably even technically possible to tap into the flying arrow and adjust its heading/coordinates mid flight (that's a little more advanced... but I'd like to look into this sort of thing so enemies can be made to aim straight shooting spells up/down at the player anyway -- one of my biggest gripes)
Like everything else this will be added to Ex (see sig) as soon as possible.
What Ex will basically have to be able to do is detect the range weapon equipped. Capture the player input and stick in the extra sword magic button press automatically. From there you can do more sophisticated things like manipulate the swing gauge so it goes in reverse and possibly swap out a few different spell magic on the fly so your arrow can fly further/faster with a stronger shot for example. Oh and pull an arrow item from your inventory each time.
Maybe the only thing that could not be achieved would be a realistic simulation of gravity though it's probably even technically possible to tap into the flying arrow and adjust its heading/coordinates mid flight (that's a little more advanced... but I'd like to look into this sort of thing so enemies can be made to aim straight shooting spells up/down at the player anyway -- one of my biggest gripes)