Colorkey and map tiles

#4
PS: I gotta warn you against using the texel knockout technique without discretion. Even with Ex you really want your texels to be not much larger than a few pixels on screen. If the player can get too close they will appear jagged / unnatural. Square without Ex. Bumpy with Ex.

With Ex the player can get a lot closer without things looking weird. And at least with Ex everything is passed thru a linear filter. It just looks strange when some things are filtered and others are not.

Multisampling might help... I'm not sure. But that's a pretty expensive technique / not always available. It's something I plan to add to Ex eventually.

If you are not trying to obtain fine detail, you might be better off using a flat polygon based cutout instead.

Colorkey is great for grass and tree limbs that the player can't get too close to. They don't scale up well.
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Messages In This Thread
Colorkey and map tiles - by HolyDiver - 2010-10-25, 05:38 PM
Re: Colorkey and map tiles - by Verdite - 2010-10-25, 06:04 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:05 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:10 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:41 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-26, 06:56 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-26, 10:34 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-28, 02:04 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-30, 04:00 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 02:12 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 02:37 AM
Re: Colorkey and map tiles - by Verdite - 2010-11-01, 02:42 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 05:52 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-03, 04:04 AM



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