Colorkey and map tiles

#5
Another thought,

It may be colorkey was disabled for map tiles in som_db.exe mainly because by some process Som optimizes the map tiles, so like if it thinks there is a solid wall the player can't see thru, it won't draw the tiles on the other side (sometimes) and most likely Som does not take into account colorkey texels when making such judgments.

You can uncheck the "optimize map" box I think, but generally speaking that really slows things down, and may not help in all cases (if my memory serves me)

So anyway, I don't recommend integrating transparent texels into walls and such. But it should be pretty safe for object like things baked into the map tile. If you do it with a wall, make sure there are other polygon based windows going thru that wall.
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Messages In This Thread
Colorkey and map tiles - by HolyDiver - 2010-10-25, 05:38 PM
Re: Colorkey and map tiles - by Verdite - 2010-10-25, 06:04 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:05 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:10 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:41 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-26, 06:56 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-26, 10:34 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-28, 02:04 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-30, 04:00 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 02:12 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 02:37 AM
Re: Colorkey and map tiles - by Verdite - 2010-11-01, 02:42 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 05:52 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-03, 04:04 AM



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