Colorkey and map tiles

#8
I'm working on cobbling together an anti-aliasing filter for the colorkey-ed textures which I think will mean perfectly smooth outlines along the knocked out texels.

Websearches led to few leads, but I think I lucked out and stumbled over a very pertinent discussion on the same board I was posting in for charity Evil

https://www.gamedev.net/community/forums..._id=586188
https://www.gamedev.net/community/forums..._id=583531

PS: The current outlines are technically perfectly smooth, but they are also lumpy Doh

Still better than square / look quite nice if the texels are not too large on screen.
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Messages In This Thread
Colorkey and map tiles - by HolyDiver - 2010-10-25, 05:38 PM
Re: Colorkey and map tiles - by Verdite - 2010-10-25, 06:04 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:05 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:10 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-25, 07:41 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-26, 06:56 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-26, 10:34 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-28, 02:04 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-10-30, 04:00 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 02:12 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 02:37 AM
Re: Colorkey and map tiles - by Verdite - 2010-11-01, 02:42 AM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-01, 05:52 PM
Re: Colorkey and map tiles - by HolyDiver - 2010-11-03, 04:04 AM



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