2010-10-28, 02:04 PM
I'm working on cobbling together an anti-aliasing filter for the colorkey-ed textures which I think will mean perfectly smooth outlines along the knocked out texels.
Websearches led to few leads, but I think I lucked out and stumbled over a very pertinent discussion on the same board I was posting in for charity
https://www.gamedev.net/community/forums..._id=586188
https://www.gamedev.net/community/forums..._id=583531
PS: The current outlines are technically perfectly smooth, but they are also lumpy
Still better than square / look quite nice if the texels are not too large on screen.
Websearches led to few leads, but I think I lucked out and stumbled over a very pertinent discussion on the same board I was posting in for charity
https://www.gamedev.net/community/forums..._id=586188
https://www.gamedev.net/community/forums..._id=583531
PS: The current outlines are technically perfectly smooth, but they are also lumpy
Still better than square / look quite nice if the texels are not too large on screen.