Map tiles vanishing

#8
I was just thinking... it might even be worth while to correct for the tiles disappearing on the periphery to only show the player the portion of the view that is guaranteed not to have probs. I mean technically its all relative except for the collision constraints. Even the arm could be adjusted if necessary.

Funny, I turned on KF2 yesterday to see what the opening area was like compared to Dark Destiny. It suffered from much of the same probs... disappearing water squares along the periphery etc. It's almost as if the game code was ported directly over to Som with all the same issues intact!! Does that make Som more or less KF, I'm not so sure myself Rolleyes

PS: Observing some of the behavior, it seemed that in 4:3 anyway, all of the tiles were disappearing because A) the culling scheme seems to be 2D (xz plane) only, and B) rather than clipping by the entire tile, it only tests the center of the tile (ie. tosses the whole thing if the center is not in bounds)
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Messages In This Thread
Map tiles vanishing - by Verdite - 2010-11-18, 05:58 PM
Re: Map tiles vanishing - by Verdite - 2010-11-18, 06:17 PM
Re: Map tiles vanishing - by HolyDiver - 2010-11-19, 12:26 AM
Re: Map tiles vanishing - by Verdite - 2010-11-20, 10:25 PM
Re: Map tiles vanishing - by HolyDiver - 2010-11-21, 06:16 AM
Re: Map tiles vanishing - by Verdite - 2010-11-21, 08:22 PM
Re: Map tiles vanishing - by HolyDiver - 2010-11-22, 06:54 AM
Re: Map tiles vanishing - by HolyDiver - 2010-11-22, 03:00 PM
Re: Map tiles vanishing - by dmpdesign - 2011-01-17, 02:52 AM



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