Demo link.
Rathmor demo
Bugfix available
Copy these files into your data/map files to fix bugs
Updated 08/07/13
While the demo is completely out of scope for the final version of Rathmor, it is available again for those who want to enjoy it.
Over a year has passed, and a game i am pleased with has finally materialised into a demo.
This is a taste of whats to come. While the demo may not reflect exactly what i intend to achieve, it does in a round-about way.
I hope you enjoy it!
NEW UPDATE 6/5/2011
Changes:
Two new maps added, with new enemies and treasure.
New music.
LOADS of new dialogue to read from npcs, monsters, items, objects.
New treasure areas, more balanced items available.
Complete overhaul of the caves - explore a new area.
Map of the caves. (updated 6/5/11.)
New custom enemy - Hiding in a secret room! Can you find him?
Many hours of re-balancing and bug fixing.
New sword event!!
Copy these files into your data/map files to fix bugs
The demo includes:
New never seen before items, armour and treasure.
A basic magic ward setup, and new way of attaining magic. (This is implemented only slightly in the demo.)
Five maps, each completely new and different to any game - All buildings, landscapes, everything built by myself, nothing is original SoM Stock.
Two new enemies. (one appears on behalf of Hwtvlf)
New textures on enemies and npcs.
Music composed and created by myself.
Art created by myself.
Rathmor Lore. (Use the Truth wand!)
A General interestingly different Medieval atmos!
There are a good two+ hours worth of playing time for the average player. Treasure hunters would probably spend up to 7+ hours.
Please, take time to view the readme if you dont know whats what. Actually, better to view it anyway.
And i'd love to hear from anyone about this demo, you can find an email address to contact me in the readme.
Please post any bugs here / email.
Enjoy!
Rathmor demo
Bugfix available
Copy these files into your data/map files to fix bugs
Updated 08/07/13
While the demo is completely out of scope for the final version of Rathmor, it is available again for those who want to enjoy it.
Over a year has passed, and a game i am pleased with has finally materialised into a demo.
This is a taste of whats to come. While the demo may not reflect exactly what i intend to achieve, it does in a round-about way.
I hope you enjoy it!
NEW UPDATE 6/5/2011
Changes:
Two new maps added, with new enemies and treasure.
New music.
LOADS of new dialogue to read from npcs, monsters, items, objects.
New treasure areas, more balanced items available.
Complete overhaul of the caves - explore a new area.
Map of the caves. (updated 6/5/11.)
New custom enemy - Hiding in a secret room! Can you find him?
Many hours of re-balancing and bug fixing.
New sword event!!
Copy these files into your data/map files to fix bugs
The demo includes:
New never seen before items, armour and treasure.
A basic magic ward setup, and new way of attaining magic. (This is implemented only slightly in the demo.)
Five maps, each completely new and different to any game - All buildings, landscapes, everything built by myself, nothing is original SoM Stock.
Two new enemies. (one appears on behalf of Hwtvlf)
New textures on enemies and npcs.
Music composed and created by myself.
Art created by myself.
Rathmor Lore. (Use the Truth wand!)
A General interestingly different Medieval atmos!
There are a good two+ hours worth of playing time for the average player. Treasure hunters would probably spend up to 7+ hours.
Please, take time to view the readme if you dont know whats what. Actually, better to view it anyway.
And i'd love to hear from anyone about this demo, you can find an email address to contact me in the readme.
Please post any bugs here / email.
Enjoy!