Moving NPCs via Events

#3
First off, by "move" I'm assuming you mean "warp". A move NPC instruction would be awesome but does not exist.

But yeah, this is a pain. Unlike the move object instruction, where the current location of the object is remembered, even when saving/loading games...

As near as I can tell what is really going on, is the NPC or monster does not actually warp unless it is loaded into memory, as in you are nearby it. And it will reset itself as soon as you encounter it's usual respawn point. I don't know if this is another bug or intentional. But it is certainly not intuitive, so I'm guessing it's a bug.

I've seen on one of Tom's map where he warps an NPC that seems to disappear forever. I haven't really looked into it though.

The way I handle this is usually make the warp an always on event with a condition so the npc will warp before it becomes visable. The only reason to do that afaik is for convenience in the map editor, so you don't have to deal with multiple instances of an npc.
Reply



Messages In This Thread
Moving NPCs via Events - by MaskedGamer - 2009-07-31, 02:22 PM
Re: Moving NPCs via Events - by dmpdesign - 2009-07-31, 06:09 PM
Re: Moving NPCs via Events - by HolyDiver - 2009-07-31, 08:52 PM
Re: Moving NPCs via Events - by MaskedGamer - 2009-08-02, 01:03 PM
Re: Moving NPCs via Events - by HolyDiver - 2009-08-07, 11:23 PM
Re: Moving NPCs via Events - by MaskedGamer - 2009-08-20, 11:21 AM
Re: Moving NPCs via Events - by HolyDiver - 2009-08-20, 09:51 PM



Users browsing this thread:
2 Guest(s)