I'm glad you're working on your game again
2. Slow doesn't seem to go away on it's own, but you can still use it by making an AlwaysOn event that cures Slow every 30 seconds or so.
3. Poison isn't very deadly, but you can set up an AlwaysOn event in areas with poisonous creatures to boost/extend it's effects. Since Poison is just about the only thing that does 1 damage. The event would record the player's HP in a counter, then monitor current HP- comparing it to the stored value. If HP goes down by 1, the event would trigger and add extra damage/re-apply the Poison status etc.
4. I don't know of a way to convert MDO (non-animated) Items/Objects into an editable format. But Mick made a tool to convert animated Object models (MDL) into an editable format. Anything you want to edit in particular?
5. I was disappointed with Dark too. I think it's pretty useless.
6. SoM isn't setup to easily alter the event screen effects. You could use a series of Display BMP commands to quickly flash a series of graphics, thus making something similar to a new screen effect.
2. Slow doesn't seem to go away on it's own, but you can still use it by making an AlwaysOn event that cures Slow every 30 seconds or so.
3. Poison isn't very deadly, but you can set up an AlwaysOn event in areas with poisonous creatures to boost/extend it's effects. Since Poison is just about the only thing that does 1 damage. The event would record the player's HP in a counter, then monitor current HP- comparing it to the stored value. If HP goes down by 1, the event would trigger and add extra damage/re-apply the Poison status etc.
4. I don't know of a way to convert MDO (non-animated) Items/Objects into an editable format. But Mick made a tool to convert animated Object models (MDL) into an editable format. Anything you want to edit in particular?
5. I was disappointed with Dark too. I think it's pretty useless.
6. SoM isn't setup to easily alter the event screen effects. You could use a series of Display BMP commands to quickly flash a series of graphics, thus making something similar to a new screen effect.