How is SOM different (or not different) from what people do with PC games (mods)

#10
(2013-06-25, 07:45 AM)dmpdesign link Wrote: RPG Maker and SOM have a wonderful niche following, but to be fair they are miles away from anything that would sell on modern consoles or PC...at least enough to make money on.

I don't know about RPG Maker, but SOM has no following. But neither is SOM miles away. Making a better product than these tinpot companies isn't as difficult as you think. They don't even have an upper hand technologically. Never mind the well known utter rubbishness of their games.

Also the likes of Unreal and Unity are far from perfected. They have some basic graphics capabilities. And a lot of noise. But they don't help people make good games. So they have a long way to go.

The audience for good anything is always a very small slice of humanity. If every movie set out to woo the masses they'd all be drivel wouldn't they. But you can have mainstream crossover success to a point. Look at the Ico games. The only thing that even looks remotely like that is King's Field 4. Which is just a stones throw away from SOM. Which could easily have crossover appeal with the Dark Souls legions for instant notoriety.

SOM could easily be an overnight success story. If I have my way it will be video games 2.0. It will be like 4D games.
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Re: How is SOM different (or not different) from what people do with PC games (mods) - by HolyDiver - 2013-06-25, 11:01 AM



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