2013-11-08, 02:47 PM
Theres a texture extension I was recommended to use from the SomEx extension library while we are on the subject
texture_subsamples
Introduced around 1.1.1.3, this extension blows up textures, smoothing them out in the process. So if set to 2, a 256x256 texture will become a 512x512 texture in memory. Sword of Moonlight alone will try to blow textures up to the maximum size allowed by the display device. With modern hardware that is quite dangerous, since 8192x8192 or better is common, which is a 256MB texture. The Sword of Moonlight Extension Library by default uses 256x256 textures. Values are limited to whole numbers; 1, 2, 4.[#]
It's not clear why Sword of Moonlight tools exhibit this behavior. One theory is the tools would in their day require software emulation under most circumstances to display graphics inside popup windows. Since filtering the texture on screen would be slower for a software rasterizer, blowing the texture up achieves the same effect while consuming considerably more memory.
The Extension Library ensures the texture is sampled in "halftone" mode. Sword of Moonlight neglects to do so and therefore where that is not the default behavior will likely consume about 16+ times the memory required without any positive effect.
Taken from
https://en.\<span> site blocked, contact your administrator/wiki/Sword_of_Moonlight_Extension_Library/list_of_extensions#texture_subsamples
texture_subsamples
Introduced around 1.1.1.3, this extension blows up textures, smoothing them out in the process. So if set to 2, a 256x256 texture will become a 512x512 texture in memory. Sword of Moonlight alone will try to blow textures up to the maximum size allowed by the display device. With modern hardware that is quite dangerous, since 8192x8192 or better is common, which is a 256MB texture. The Sword of Moonlight Extension Library by default uses 256x256 textures. Values are limited to whole numbers; 1, 2, 4.[#]
It's not clear why Sword of Moonlight tools exhibit this behavior. One theory is the tools would in their day require software emulation under most circumstances to display graphics inside popup windows. Since filtering the texture on screen would be slower for a software rasterizer, blowing the texture up achieves the same effect while consuming considerably more memory.
The Extension Library ensures the texture is sampled in "halftone" mode. Sword of Moonlight neglects to do so and therefore where that is not the default behavior will likely consume about 16+ times the memory required without any positive effect.
Taken from
https://en.\<span> site blocked, contact your administrator/wiki/Sword_of_Moonlight_Extension_Library/list_of_extensions#texture_subsamples