2014-03-29, 11:41 PM
Yeah, making loadable modules is a great way to go for flexibility - if you want to add something, add it! If you want to tweak how something works to suit your needs better - tweak away!
If you wanted to add fall damage capability (I love when they hide things off high cliffs that you can't access until you have higher-level HP), could this be achieved with a module, or would that have to be coded into the main machine?
If you wanted to add fall damage capability (I love when they hide things off high cliffs that you can't access until you have higher-level HP), could this be achieved with a module, or would that have to be coded into the main machine?