I don't remember a Rock. Who do you mean?
Attached is a special build of the number converter I made for the translation project. If you want to find any knight's definition:
1) Extract the exe from the ISO onto your PC.
2) Locate the knight's name in the exe and enter that location in the number converter "In EXE" field.
3) Copy the resulting "Memory hex" field from the converter and search the ISO for that value. That should show you the beginning of the knight's definition.
4) Copy the 12 bytes after the value you searched for, and search the ISO for those 12 bytes. You should find another copy of them later in the ISO - that would be the 'definition override'.
5) If you want to change the knight's class. Do the same thing as with Millet; change the byte where Millet's "1D" was (current class), and change the byte where "02" was for 'class levels achieved'.
If you want to find the appropriate values for "1D" or "02", look up another knight's "definition override" who has the values you want to use.
Attached is a special build of the number converter I made for the translation project. If you want to find any knight's definition:
1) Extract the exe from the ISO onto your PC.
2) Locate the knight's name in the exe and enter that location in the number converter "In EXE" field.
3) Copy the resulting "Memory hex" field from the converter and search the ISO for that value. That should show you the beginning of the knight's definition.
4) Copy the 12 bytes after the value you searched for, and search the ISO for those 12 bytes. You should find another copy of them later in the ISO - that would be the 'definition override'.
5) If you want to change the knight's class. Do the same thing as with Millet; change the byte where Millet's "1D" was (current class), and change the byte where "02" was for 'class levels achieved'.
If you want to find the appropriate values for "1D" or "02", look up another knight's "definition override" who has the values you want to use.