Brigandine Grand Edition... Translation!

I don't remember a Rock. Who do you mean?

Attached is a special build of the number converter I made for the translation project. If you want to find any knight's definition:

1) Extract the exe from the ISO onto your PC.
2) Locate the knight's name in the exe and enter that location in the number converter "In EXE" field.
3) Copy the resulting "Memory hex" field from the converter and search the ISO for that value. That should show you the beginning of the knight's definition.
4) Copy the 12 bytes after the value you searched for, and search the ISO for those 12 bytes. You should find another copy of them later in the ISO - that would be the 'definition override'.
5) If you want to change the knight's class. Do the same thing as with Millet; change the byte where Millet's "1D" was (current class), and change the byte where "02" was for 'class levels achieved'.
If you want to find the appropriate values for "1D" or "02", look up another knight's "definition override" who has the values you want to use.
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He is a quest knight that has red hair and a white outfit on and after a while he leaves then you get him again on a quest it might be the wrong name he is normally a level 10 monk ‎  .
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How do I extract the EXE ?I m using Magic ISO
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Ah, I know him as Rod. He would make sense as a Ninja- maybe even more than a monk given his story.

"Extract" was just a fancy word for 'copy'. I'ts been a long time since I used MagicISO, but probably just open the CUE file then drag "SLPS_026.61" (aka the exe) to your desktop, or maybe right-click on it and it will give a save as option. If you have virtual drive software (Daemon etc) you can just mount the CUE and copy the exe off the disk like you would any file.
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So I just drag the disc or bin on the number finder ?
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So I open it in the hex editor ? the slps02661 ?
I think I have it Rod was found on the exe at 6124 so I type that in EXE and I get the following 24590180 so I put that number in the find option right ?
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Ok I got it to work . One more question though ... If I change the Shadow Master word in the exe file to Ninja will I cause the whole transation to mess up ?
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By the way, if you'd like to make a mod patch, I'd be happy to add it to the top post if you'd like. It would be cool to start a selection of Brigandine mods.
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I wouldn't mind trying but I don't have a clue how to make a patch or find out info . With out help lol . If you want to I have some good ideas . Like I always thought Vaynard should at least get Fallberg or have it all along . Dryst should lose his Fire element and only have curse til 30 . I always wanted to add a new female class to break off the Cleric path .
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I think an interesting mod for knight definitions would be to make everyone start at level 1. It would make the game very customizable.

Making a patch is easy. Attached is a BAT file. Open it in Notepad (right-click edit, or drag it into an open Notepad window).

1) Replace "MakePPF3.exe" with the full path to MakePPF3.exe.
2) Replace "BGE Original D1.bin" with the full path to the location of your BIN image without the edits.
3)Replace "BGE Edited D1).bin" with the full path to the BIN that includes your edits.
4) Save the edited BAT file and run it, and the patch should appear where the BAT is.

Example:
Code:
"C:\Documents and Settings\Desktop\MakePPF3.exe" c -x "C:\Documents and Settings\Desktop\BGE (Disc 1).bin" "C:\Documents and Settings\Desktop\BGE New\BGE edited (Disc 1).bin" BGE.ppf
pause



Attached Files
.zip   Make patch.zip (Size: 21.95 KB / Downloads: 289)
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