2010-02-24, 11:24 PM
It could be one of a couple issues Ben.
Most likely it has to do with the file path in metaseq.
Open your original file in metaseqouia (before you exported to the .x format) and open up your textures.
In the path box if it has anything like "C:\images\texture1.bmp" in the file path then you will have a problem.
What you want to do is delete everything in the path other than the actual bitmap name...so in the above example, remove "C:\images\" and just leave "texture1.bmp". Now just hit ok, and repeat for any other textures youre using in the model.
Now export it to the .x format and try it again.
If that doesnt work, make sure also that your texture bitmap is no greater than 256 x 256 pixels, and that any dimension lower than that is a power of 2.
If neither of those things are your issue, please zip up your model and textures and post them here and I will have a look see and try to find the problem.
Most likely it has to do with the file path in metaseq.
Open your original file in metaseqouia (before you exported to the .x format) and open up your textures.
In the path box if it has anything like "C:\images\texture1.bmp" in the file path then you will have a problem.
What you want to do is delete everything in the path other than the actual bitmap name...so in the above example, remove "C:\images\" and just leave "texture1.bmp". Now just hit ok, and repeat for any other textures youre using in the model.
Now export it to the .x format and try it again.
If that doesnt work, make sure also that your texture bitmap is no greater than 256 x 256 pixels, and that any dimension lower than that is a power of 2.
If neither of those things are your issue, please zip up your model and textures and post them here and I will have a look see and try to find the problem.
- Todd DuFore (DMPDesign)
Site Founder
Site Founder