2015-02-10, 09:17 PM
I have often thought that a hub-map would be a good way to arrange a game in SoM. Are you going to use a pedestal to activate portals to each area?
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King's field V - News
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2015-02-10, 09:17 PM
I have often thought that a hub-map would be a good way to arrange a game in SoM. Are you going to use a pedestal to activate portals to each area?
2015-02-10, 09:57 PM
There will be access points in each area that you can open up by finding them. The game world will still be inter-connected and such, the hub world is just a means of fast travel between areas you've already explored.
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
2015-02-10, 10:19 PM
By the way, I now have a Twitch channel where I will sometimes be streaming development of this game as well as creation of the soundtrack. I will post times here ahead of time when I do so.
https://www.twitch.tv/mastertaffer/profile
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
So I successfully modeled one of my first weapons, the Ancestral Dagger, now I just need to figure out the right way to import it in-game (I'm looking at you Verdite ).
Edit: Made a shortsword as well on my twitch stream. ^_^
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
2015-02-20, 03:28 AM
Dont forget to remove doubles (object > remove doubles) that should remove that nasty line.
Use the SoM mqo file I sent you and align your dagger with it. Save this as a directX file, say... ancd_0 For step 2, move the dagger so that it its tip is facing downwards. Save this as ancd Next use the SoM helper to generate your files. Put them in data > items > model Finally use the prf editor and under the 'items' tab choose weapon from the dropdown list. Set its specifics, and type ancd.mdo in the model data. When satisfied, save it as a .prf file making sure you click on the smaller save button beside 'load item'
I actually did all those things Verdite, but I finally realized that I didn't add the _ before the 0 to the name of the menu model and that fixed everything.
Anyway, I seem to have a new problem, the weapon doesn't seem to be aligned to the hand right on the horizontal swing. I assume I can just move the model over a little, right?
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
2015-02-20, 02:47 PM
Yeah it looks like it needs a little shift on the Y axis if its still not right I can fix the arm for you
2015-02-20, 10:47 PM
Nice! One little note, you can store both weapon models (swing and inventory) in the same MQO as two different objects. When you save as X, there's an option for "export visible only". Just toggle the "visible" off for anything you're not working with.
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