Metasequoia modeler tutorials and Keynote translated plugins

Actually its simple to change it :)
Reply

I had 2.49 and couldn't. What I also couldn't do was get the right click rotate around ( as in, the meta default) It was at this point, that as feature ridden as it is, I gave up on it.
It does look slightly less cluttered these days but......
Reply

Hi there~
I was reading this post for a while now and it's really helpful and unique .
Thank you all for sharing your knowledge =)

I hope you find a solution for this :
I was trying to install UVPowerUnwrap in Meta 3.1 32-bit version
But I got these two windows :

[Image: znae6b.png]

[Image: 6pbw60.png]

Dose anyone know what is the problem ?
Reply

Hello Lurietchi and welcome!
Is your copy of Metasequoia registered? Plugins only work with registered copies.

If that isn't the problem, you might try a different method to install. There are two ways:
You can manually put the plugin DLLs in their folders and restart Meta
Or you can go "help >about plugins >install".

If you use the manual instal method, make sure the plugins are in the correct folder. The UVPUnwrap.dll goes in \Plugins\Select and UVPowerUnwrapLive.dll goes in \Plugins\Station

The Japanese message is just ‎  a generic one saying "Read violation at address 0000005C has occurred in module 'Metaseq.exe at address 00865F94".
Reply

Thank you ‎  Sflower
It was a nice fast reply ~

First about the regeneration , no I didn't buy it .
But I managed to add Keynote to it , so might that still a reason ?

I tried both methods but I still can't see it in the selected menu .

I see , I guess that's good . I thought it's something with the whole program/computer .
Reply

In the first post you have a link to webarchive.

I think that the original zipped docs are available to download here.

https://ulflyer.com/models/

Some guides in PNG format to download here also.

https://utilizator404.wordpress.com/2014...rial-dump/

Also wanted to mention that help is very good now in Metasequoia 4.

Have you fellas looked at Toystudio?
It needs translating though. Maybe translation of the CHM manual is possible?

https://kotona.bona.jp/

Also have you tried fragMotion?

https://www.fragmosoft.com/
Reply

For mesh warping, I think Blender is a good choice. The only trouble is learning how to use it, as most of its features are hidden within keyboard shortcuts.

Blender uses weight paint and armatures, and is free. The best thing is that the Blender community is huge now, and you can even buy some great tutorial books on character modeling etc in Blender.

[Image: dragon_rigged_sculpt.png]
Reply

Lurietchi - I expect the non-registered copy of Metasequoia is the problem. I'm surprised that Keynote works.

s - Hello and welcome! Your screen name "s" is pretty complicated. Mind if I call you "" for short? ‎  Biggrin (pardon my stupid sense of humor Drool)
Thank you very much for the tutorial links. Added them to the top post. Fragmotion is one of my favorite modelers and last I checked, it had an option for 100% free use. I find it comparable to Metasequoia but with better animation support.
I had not heard of Toystudio, but it looks interesting. A lot of Japanese! It sounds like its an animator more than a modeler?


Verdite - Is that your dragon? It looks very close to the Wyvern creature from Brigandine.
Reply

I am surprised too !Thanks a lot HwitVlf , UVPowerUnwrap worked fine in Metasequoia 4 32-bit .
Actually I put the same regeneration ID/Password in Metasequoia 4 64-bit before few days ,
Surprisingly, it worked for the 32-bit too !! That's weird actually I thought that I need to buy another ID/Password .

Hi s ~
Your post is full of helpful links , as I am still know I didn't know any of them so thanks for sharing them .

Verdite
You are right XD Blender looks great , many people talks about it , but for someone new it's complicated .
I am planning to use it in the future after understanding 3D world a little bit .
Reply

Verdite I did put some time in learning Blender 2.49 mainly from BlenderUnderground tutorials so I know some of the basics.

I took a break from Blender when it became 2.5 to wait for it to become stable again since my main interest was scripting.

I have 2.7 now and have added the pymeshio addon to import/export MQO and slowly learning the new UI.

Is it any better at exporting animations?

Also, where can I find a tutorial on this site for getting anims into the game?

I'm not a SOM builder (yet) but just want to see how it is done.


Nevermind. Found it in the "How to" in post 1.
Reply





Users browsing this thread:
11 Guest(s)