2012-05-20, 05:14 PM
Update.
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Rathmor News 19/08/2011 - 28/02/2013
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2012-05-24, 04:11 AM
Thanks John :) i really had to get to grips with making an npc template - basically the uv mappings are the same, though i created generic shapes for the arms, legs, torso, neck etc that i can modify as i need to. Saves so much time.
Pleased you like them. They also look great with som stock npcs as im trying to keep the style a little similar to KF and SoM, mostly in the texture work.
2012-06-20, 07:03 PM
Wow
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here.
2012-06-22, 02:52 AM
Elevation -3.40!!! RUNNNNN! If the dam breaks we'll all drown!!!!
Simply great Ben. Those dead trees look wonderful. I've tried to do dead trees and they actually seem harder to make than leafy trees. I think their shape stands out more so you have to get it just right. I'm glad you're starting construction. I think that's when a game's final form actually starts taking shape. I notice it says "Shader 3.0", does Ex actually have real time shadows? Mick's site seems to be down. I also see "incline". Does that show if you're looking up/down or does it detect when you're standing on a slope?
2012-07-25, 01:21 AM
You'd better be careful - you might run out of 'amazing' if you keep this up.
2012-07-25, 06:04 AM
(2012-07-25, 01:21 AM)Mord of Swoonlight link Wrote:You'd better be careful - you might run out of 'amazing' if you keep this up. Unlikely, I'm impressed each time I see a new update. I know I say it all the time, but I look forward to when Rathmor is finished and ready to be played.
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here.
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